Hey peeps! Thanks for the vote of confidence on the class leader role. Sorry I've been a bit absent, just been fairly busy irl and when ingame finishing off my legendary, but I'll be back next week in full power! Either way, in the mean time, here's some specs / gear for you guys to consider. Alternate suggestions feel free to mention, same with questions, just ask. WvW DPS: http://www.gw2db.com/skills/calc/el...|0|49962|49962|49962|49962|49962|0|0|0|0|0|0| This is a DPS role, though it doesnt mean you shouldnt change to water when possible to lay down a healing rain / geyser, and air for a static field, before returning to fire to resume DPS. The 20 points in air will give you a cooldown on your heal and your elemental (which should be Ice elemental in big fights) and Inscription will give you a 100% swiftness uptime when you use your heal in air, making running around more efficient. The 20 points in Arcane are essential, for the bigger staff aoe. As for the traits, lightning flash helps you avoid getting gibbed, arcane shield is excellent for when we're bomb jumping a group and you turn it on to absorb a couple of hits (Which are usually initially cc's) and arcane wave will give you a nice extra pbaoe damage, which can also be used to be your own field combo blast finisher (which when used in healing rain will give everyone extra regen, and when used in a fire field will give everyone might). Alternatively, you can replace Inscription with Bolt To The Heart, but I really like the perma swiftness myself. Gear wise, I recommend Berserker's armor with Divinity runes, but I do not recommend Berserker's jewelry as this will make you simply too squishy. I instead recommend Invader's (pvp) jewelry with 3x exquisite beryls and 2x exquisite emeralds in them. A bloodlust rune on your staff is important to keep those 25 stacks up. You're also fine to get those 25 stack swith another staff and then swap to a staff with a rune such as Superior Strength on it. WvW Support: http://www.gw2db.com/skills/calc/el...|0|49964|49964|49964|49964|49964|0|0|0|0|0|0| With this role you'll be stance dancing as much as possible due to 30 Arcane, but it is essential that you prioritize water. Support eles should be in group with melee, since apparently your heals/buffs etc are prioritized by party and only if your party member is out of range, then it'll go on someone else. This makes the healing rain on whoever is on ram /siege duty far more efficient. Other than at sieges, for big fights you wanna make sure you get a static field down on as many enemies as possible and then switch to water to summon both your elementals and put down a healing rain where your melee will be, to give them some regen and condition removal. You should also put a Frozen Ground slightly behind your enemies to make it as difficult as possible for them to kite. When switching to earth you can also add an Unstead Ground further behind that frozen ground to continue adding snares to whoever is kiting, and your Magnetic Aura will buy you some time if you're getting focused by ranged people that notice you. Also, during fights, every time you swap back to water you will clear 2 conditions from yourself and nearby allies, which is pretty awesome considering the cooldown on each attunement is only 6 secs. Gear wise, I recommend full Cleric armor and jewelry, with 6 dwayna runes on your armor, and a superior sigil of water on your staff.