Warhammer 40K Dark Millenium MMO - Vigil Games

Discussion in 'Game Discussion' started by Tvar, Feb 24, 2011.

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    Katiechops Guild Master

    Innovation = Give the game some meaning to the players ie a decent endgame,, then looks, combat systems etc take second place.

    Basicly Having a Goal > how you do it. No point having the "best" pvp system in mmo history and no one to fight or no reason to fight.

    Players want to WIN, they want to dominate! they want winners rewarded, loser put in thier place, they want recongnition for what they have done, they want to achieve, this is what drives players. This is where SW suffered most,

    WZs = pugging pvp can never achieve half the team are random, yeah u can stand out a bit, but matches are equally decided by how good the randoms n each team are.
    PvP Gear = mindless grind, do 500 WZ, win or lose you are battlemaster and geared.
    Open World PvP Nothing to achieve, tokens for mindless pvp gear grind
    PvE = on farm in 1 to 2 months of release.

    This is why I always bust SW balls at times so much money spent, zero innovation, safe investment by big business = grey average decision = boring average game everything is safe and been seen before. Look at the stand out things in other games,

    DAOC = three faction seiging open world pvp
    Lineage 2 = Player Base Allainces,(World Politics) and mass seiging
    WoW = Epic raid PvE (It was lets face it)
    Warhammer = Introduced WAR Zones to fight over and control to open up next area
    Darkfal = Yes worst playing mmo ever looked shit too... but you could steal each others gear, your could build you own city and fortress, navel combat no level system etc etc full on innovation and ideas to drive players!
    Aion = Seiging with Flight, reward medals for gear from seiging.

    And they all ticked the box for,

    And why people played them for a + 1year rather than 1-2 Months.
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    Saul Community Member

    What upsets me though KC and is killing MMO's for me at any rate, is nothing you have posted Is new, or requires genius thought to figure out.

    I get sick of hearing "The Devs are MMO Players themselves, they know what people want", yet time after time they fail to deliver on basic principles for success in MMO's.

    1. Any fucking idiot can see that for a successful PvP MMO, you need 3 factions, to counter the faction imbalance and single faction domination of servers.

    2. Faction Pride is nothing compared to Player/Guild Pride, Player/Guild generated content (Bases, Housing, Guild Structures, Ships, Boats, Cities, etc), will keep players in game and fighting for their own stuff, their Guilds stuff and lastly their Factions stuff, as long as you make it destructible).

    3. Story Progression, the only thing imo that Bioware got right is to take the grind out of levelling and incorporate story so levelling is entertaining and masks the fact your still killing, escorting, finding the same thing time and time again.

    4. PvE, make PvE truly EPIC, dynamic events help keep the casual happy, but create large complex and innovative instances for group sizes of 5 and upwards and make it meaningful, (Ie) link the loot to player generated content production and crafting, so people have a real reason to partake in PvE other than a single shitty chestpiece that improves your stats by 0.0000054.

    5. Crafting, Make it innovative, yet involving, allow people to setup businesses based on what they can craft, include exceptional results based on loot kit parts dropped in the toughest PvE and PvP scenarios, Include exceptional results and critical hits on crafted items, make Epic created items very rare and very difficult to make, but make them the best gear in the game and allow crafters the ability to become famous for their endeavours. Crafting should not be something everyone does to compliment their characters, Crafting should be separated from gathering skills, Gathering should be a trade in itself and those people can only focus on supply of materials required by Crafters. Allow Crafters to make generic stuff that we can all use to compliment our characters, but high end crafting takes skill and a lot of time and effort to weed out the casual crafter from the Elite Crafter. Just look at SWG ffs and copy Pasta.

    6. Loot Table, the Loot table needs to be fucking huge, including all types of loot kit parts that can be combined to create anything from housing decorations, plants and food buffs, medical components, etc, to weapon parts, armour, tailoring supplies, set items, and raid gear, mounts, etc.

    7. PvP, needs to be meaningful, it needs to be OpenWorld as well as E-Sports type scenarios, there needs to be full on E-Sports support including Observation Mode for Warzones/Scenarios/etc, and Open World needs to be huge, epic and meaningful. Open World needs to be like SWG/Darkfall, where Guild/Alliance generated content is fought over and destroyed/re-built.

    8. PvE/PvP, Include PvE content mixed with PvP at certain objectives, like Darkness Falls(DAoC), Dredgion(Aion), etc.

    9. Consequence, Add full consequence to death, not perma death, but you loose the shit you are carrying, and your Equipment degrades, like SWG that degredation can be repaired, but each time you repair you loose a certain amount of it's overall stats so in time the item will be destroyed.
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    Merketh The MerkBot

    Im Mod there! :p

    but yeah, the site has been quite lately due to the lack of real news.
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    Tvar Classic Officer

    Then thou shalt giev beta (if that ever happens :(), and yeah no real news till..........E3???
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    Merketh The MerkBot

    that was before the whole THQ financial mess hit us - so we will just have to wait and see what happens.
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    Aspira Admin Officer

    Good post Saul and kind of sums up my thoughts on MMO's atm.

    We all know what is needed to make a good MMO, but for some reason (probably financial) more and more generic lackluster MMOs are being pumped out. If anything, new MMO's seem to be doing one innovative thing maximum then just using old tried and tested boring mechanics to make the rest of their game.

    Unless someone comes along and revolutionises the genre, I think GW2 and ArcheAge will be the last MMO's I play, because I am getting fed up of playing the same old shit with a different skin on it that has become modern MMO gaming. I plan on playing those two games because at least they are trying to do something other than download a private WoW server and then change the textures.

    Shame because the FPS genre has been ruined by the xbox, MMO genre seems to be dying due to lack of imagination, so like..... RTS then ? Yep, seems like it still has some excitement left.
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    Tvar Classic Officer

    RTS, FPS and MMO mixed together mkay?
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    Saul Community Member

    I'm probaly going to give GW2 a miss, but I wil play Secret World and ofc Archeage will be my final MMO too I think.

    Me and Fizzee were talking last night and lvl 50 SWTOR is just daily, weekly grind for fuck all, it's a shame when digging a whole in the ground in Minecraft is more fun than a AAA MMO.

    I hate to admit it, but I had much more fun playing OPENTTD and "Game of the Week" with you guys than I do end Game SWTOR.

    Don't get me wrong the levelling in SWTOR was excellent, and I am sure they will address Endgame, I'm just dissapointed that End game is either broken or pretty much none existent, in a so called AAA MMO, and that so called experts still don't know how to make one.
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    Tvar Classic Officer

    Aw Saul, the fanboy no.1, how the mighty have fallen. "I don't care how shit this game is I'm going to play it till..."
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    Doodle Bush Whacker!

    You all sound like grumpy old men
  11. Offline

    Tvar Classic Officer

    Most of them are grumpy old men. o/
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    Saul Community Member

    QFT!!:giggle:

    What really pissed me off last night was the Vaj Raid didnt happen, then I had to listen to poor old Agga and Fizzee hunting down a single Rep Consular on Illum, who just kept stealthing away from them. We are talking about over an hour of Fizzee and Agga trying to track down a single Stealthed Rep on the whole of fucking Ilum, the PVP Planet with NO PvP. Seriously it was like, "Lets all Do the Circle, lets all do the circle", then ohh there is a single red dot on the whole fucking Planet, quick try and track him down.

    Anyway I will keep my Sub and I will keep playing as SWTOR has some great potential, but what pisses me off is my faith that Bioware at least would get the basics right even if was not the Sandbox MMO I would have preferred.. Broken Daily WZ's since Beta and still not fixed ^^
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    Fozia Veteran BOON

    i told u saul bioware has lost the touch they been going for the xbox generation that involves casual shit, it started with a rushed DA2 project it could have been the greatest sequel ever instead it was turned into a rushed game with the same areas, caves, roads and whatnot beeing used 500 times with new paint on it.

    I agree with most stuff saul is saying except number 9. losing gear is just bad everyone would roll either a stealther or a ranged class of doom.

    Swtor was indeed a awesome leveling then it died at 50 like alot of games do dno if its due to beeing rushed 3 months ahead as someone said to meet the xmas rush or what it was it could atleast have learned from the RIFT failure that u need more stuff at 50 to keep people playing also the pvp having a goal is important like in Warhammer online i loved T4 with the locking on zones then attacking cities it was awesome before they dumbed it down to meet the casual player but guess it is what sells these days.
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    Fizzee Veteran BOON

    this is true, but only when gear is the be all and end all like it is in modern casual mmos.
    Darkfall's gear was token more than anything, the noobiest naked person could pk a top geared person if they were careless and get all the gear.

    But full/partial loot games are about the character, not the gear. They have a higher skill requirement but are rewarding in that you don't need an epeen grind to get an iwin armour set.
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    Merketh The MerkBot

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    Tvar Classic Officer

    omg NEWS! and they're on topic! and [email protected] like half of the budget RIFT had and a mere 10th of SWTORs, it's still gonna be <insert arguments to make other fanboys of other games not to be mentioned rage - here>!
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    Allstar Just A "Member"

    Who need a budget when you have BOLTERS?
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    Ironhide Veteran BOON

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    Kephir Veteran BOON

    tbh i would be willing to pay a sum of money to thq just to support them in creating this game
  20. Offline

    Tvar Classic Officer

    I was thinking the exact same thing the other day tbh, like "if I won the lottery I would invest $$$$$ into THQ/Vigil/this game just to see it fly and do well.


    And on that note, burn the heretic.

    Nemesis force weapon, assault cannon, cyclone missile launcher all that jazz > whatever chaos can conjure up. :p

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