For everyone that is just a tad bit too lazy to read this up on your own, I'll give a quick breakdown of how crafting in rift works: Gathering and Manufacturing skills There are two different types of skills in Rift. One is dependent on being out in the world and harvesting nodes or slain mobs - Gathering. The other is dependent on standing at a crafting station, most often using the materials from the gathering skills. Gathering: Foraging - Picking flowers and wood up from the ground. Mining - Harvesting mining nodes. Butchering - Harvest slain mobs. Leveling Gathering is dependent on advancing as designed by the game. For example, the levels for Silverwood Foraging are 1 to 35 and follows a specific route which is very similar to the questing route. There are certain milestones you want to hit before you move on to a new zone, in silverwood for example you want to hit 35 before moving on to Gloamwood. This is the same for other gathering skills. Manufacturing: Outfitting - Cloth/Leather Armour Armorsmithing - Chain/Plate Armour + Shields Artificier - Staves, Cleric/Mage offhands, Wands, Rings and Necklaces Weaponsmithing - Swords, Maces, Daggers and Bows. Apothecary - Pots Runebreaking - Runes (talismans/enchants) Leveling Manufacturing is dependant on having the mats from the gathering skills and/or harvesting skills that come along with your manufacturing skill. You can without repercussions gather a lot of nodes and skill up manufacturing using those later during the day. Artisians Marks By completing crafting quests (such as craft two shoes) you gain artisians marks. These quests do not require adventuring out into the world, but they have to be handed in in rank-appropriate zones (Circumventable by summoning) main hubs. Artisian marks are used to purchase recipies for manufacturing skills and are awarded EXCLUSIVELY from having manufacturing skills. You get quests for every manufacturing skill you have, and as such with two manufacturing skills you gain double the marks. Recipes can however also be bought from the Notoriety Merchants. These are usually the "off" items in lower levels, such as a polymorph pot. There is NO SKILL CAP BASED ON LEVEL meaning that you can, in theory, level your crafting skill to 300 on an alt. You do miss out on the notoriety recipes, and in higher levels possibly Plaques used to buy epic recipies (we still don't know anything about this). In theory you can have only gathering skills on your main and manufacturing skills on alts. Synergies All skills have synergies with others. I would say that there are three types: Strong - These skills compliment each other so well that you can level both of them using the other. (Green) Semi-strong - With effort you can level this Manufacturing skill using this Gathering skill (Blue) Beneficial - This manufacturing skill benefits from this/these skills. (Red) In the picture above these are illustrated. However, it's a little bit more complicated than that. For example, Butchering rewards both hides (Outfitting/Armorsmithing) but also Teeth/Paws (Apothecary/Artificier). Foraging rewards Flowers (Apothecary) and wood (Weaponsmithing/Artificier).Runebreaking is the odd-off crafting skill where you break down gear for runes, and it has a fairly strong synergy with all other crafting skills but Apothecary since the items you won't use can be runebroken. Runebreaking can be leveled all on its own, though that requires a lot of free geardrops. The picture should help you choose if you feel like it yourself, but I have a few suggestions for the different roles if you want to supply yourself (and not utilize an alt): Mages: Outfitting/Butchering/Runebreaking - 2 manufacturing skills Artificier/Foraging/Runebreaking - 2 manufacturing skills Artificier/Foraging/Mining - 1 manufacturing skill Artificier/Foraging/Apothecary - 2 manufacturing skills - purchase/trade from butchery Apothecary/Foraging/Butchery - 1 manufacturing skill Clerics: Armorsmithing/Butchering/Mining - 1 manufacturing skill Artificier/Mining/Armorsmithing - 2 manufacturing skills - purchase/trade from butchery Armorsmithing/Mining/Runebreaking - 2 manufacturing skills - purchase/trade from butchery Weaponsmithing/Foraging/Mining - 1 manufacturing skill Weaponsmithing/Mining/Armorsmithing - 2 manufacturing skills - purchase/trade from butcher and forager Apothecary/Foraging/Butchery - 1 manufacturing skill Rogues: Outfitting/Butchering/Runebreaking - 2 manufacturing skills Weaponsmithing/Foraging/Mining - 1 manufacturing skill Apothecary/Foraging/Butchery - 1 manufacturing skill Warriors: Armorsmithing/Mining/Runebreaking - 2 manufacturing skills Weaponsmithing/Foraging/Mining - 1 manufacturing skill Weaponsmithing/Mining/Runebreaking - 1 manufacturing skill Apothecary/Foraging/Butchery - 1 manufacturing skill If you have any inquiries/if i screwed something up, please post!