SWTOR PvP Facts (from DH)

Discussion in 'Game Discussion' started by Saul, May 5, 2011.

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    Saul Community Member

    Universal Information

    • All classes gain Resolve bars while in PvP. These bars are a visual representation of diminishing returns that show a characters susceptibility to crowd control.
    • Resolve bars can be seen by all players alongside each player's health bar. The intent is to make tactical play accessible to more players by showing whether or not crowd control will succeed.
    • Tank characters have access to a "Guard" ability. Currently, this ability lets a tank class select a specific ally and absorb 50% of that ally's damage so long as they remain within 15m. This was added to give the last side of the trinity a place within PVP.
    • Warzone maps include power-up scattered in key locations that refresh regularly. Observed power-ups include Increased Speed, Increased Damage, and Healing.
    • All power-ups can be picked up and utilized while in stealth; this includes the Speed boost.
    • Map objectives were shown in the UI in the build we were able to play. These clearly display the total score for each team and the status of any interactive objectives.
    • You can receive at least four different rewards for PvP: Valor, Tokens, Experience, and Credits.
    • Valor is tracked like social points. Your Valor level supplies additional titles and other prestigious privileges (i.e. within a Warzone players with the highest Valor are the party leaders, can mark targets, etc).
    • Tokens are physical items that can be redeemed for stims and medkits within Warzones, or accumulated to buy PvP-specific gear and trinkets.
    • PVP gear will come with a "PVP Stat." This stat will increase a character's damage, damage absorption, and healing effectiveness specifically in PVP. It was stated that PVP gear will be, at most, 10% better for PVP then comparable PVE gear. This limit is in place to give PVP focused players a boost while still letting non-PVPers compete.
    • Match results track several stats including: Commendations, Damage Done, Kills, Defense, Deaths, Healing, Objectives, and Badges. Hovering over each of these items will give a breakdown of more stats. For example, if you hover over damage you will also see the largest hit, DPS, etc.
    • Each player is allowed to assign one commendation at the end of the match to any teammate. These commendations increase the rewards acquired by that player.
    • Kills are tracked by two numbers: enemies who died after you damaged them (or assists) and killing blows. The composite of these two numbers is the primary display on the results screen.
    • The Defense number shown on the result screen is the accumulated damage absorbed while using the "Guard" ability, as well as the damage prevented through the taunt ability.
    • Objectives are tracked by two numbers based on offense and defense. Participating in capturing a location gives you one point while participating in defending a location also gives you one point. The composite of these numbers is the primary display on the results screen.
    • Badges are rewards acquired by actions performed in a Warzone match. Similar to the point rewards seen in modern First Person Shooters such as Call of Duty, these badges will pop up on screen for a multitude of reasons. Each badge has a specific name relating to the accomplishment (i.e. guardian badge). You get them for things like absorbing 10k damage with guard without dying, reaching 100k damage overall, defending three objectives, etc.
    • When you earn a badge in a Warzone, the reason you earned one is printed in the chatbox. We were told that you will also see the reason you earned them on the scoreboard in later builds.
    • Characters on badge streaks are promoted to every player though text announcements and a general voiceover announcement (i.e. "An ally is unbeatable!"). This lets allies know who is doing well and opponents know who they should target or avoid.

    • Alderaan Specific Informations

    • Alderaan is a objective based map similar to the "Territory" style seen in modern FPS games. You battle to control three different turrets that continually assault the opposing team's drop ship.
    • Currently, each ship has a total health pool of 600 points and each turret does 5 points of damage every few seconds.
    • Players must interact with turrets to gain control.
    • Each interaction with the turret takes a few seconds as displayed by a casting bar.
    • The health bars for both ships and the status of all three turrets are perpetually displayed in the UI. This makes it very easy to know the status of all points and the battle as a whole at a glance.
    • The central capture point is overlooked by two C shaped walk ways that can be used as cover points for Imperial Agents and Smugglers. There is a Damage power-up located there to facilitate defense of this position.
    • The two side turrets are elevated from the ground and can be accessed by short ramps. They have a short wall that can be utilized as cover. Health power-ups are located on the edge of the exterior walls halfway between the side turrets and the central turrets.
    • The Turret controls are pillars that could be accessed by any direction in the build we played. This means we could try to hide behind turret controls to gain control while relatively out of sight. We were told that there is a visual effect while interacting in later builds that make the objectives easier to defend.
    • There is an underground passage that goes below the central turret, connecting the two side turrets. There are two speed boosts located in the center of this passage.
    • The drop ships for each faction are safe zones that have PVP vendors that provide medkits and stimpaks for PVP tokens.
    • The spawn timer is hidden by the speeder bike trip that takes you from the drop ship to the battlegrounds. This means the longer your spawn timer, the longer you circle the Warzone on a speeder bike. You are constantly moving during this and it gives a very good view of the battlefield.
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    Divinitas Community Member

    so no world pvp?
  3. Offline

    Saul Community Member


    And before you ask, they showed the press and the fansites Alderran because it is better to show off how pvp works in a controlled environment, and the only reason we have not seen Open PvP yet is to do with Companions.

    At this time companions are not allowed in Warzones, but they are in Open World PvP, they are still testing this and until they are happy to either remove them or leave them in, they wont be showing open world pvp. Lets face it, you get videos of Open world PvP on Youtude With Companions, and they decide after more testing that It's better without them, and they cut them for release, you boys will be screaming WARHAMMER!! again.
  4. Offline

    Saul Community Member

    Gabe Amatangelo: I want to touch on open world PvP. We're going to have PvP servers, and on the PvE servers there will be designated PvP areas. On a PvE server, you aren't going to flag unless you want to flag yourself, or unless you go into a designated PvP area that is going to be completely isolated from quests and story lines and that kind of stuff. Now, we're not talking about the goals inside those areas today, but we are saying that it is there. People can go and fight each other there.

    Are these Open World PvP areas guild- or faction-based?

    We're not talking about the goals of those areas. I know Darth Hater and all the people who follow you are really group conscience. You guys are guilds. We want to do everything we can to accommodate that type of game play.

    Today we're focusing on a few systems that we haven't talked about before. The focus of them is promoting a good, healthy PvP community and allowing players to play the role they want in PvP. There are a number of systems that roll into those two points.
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    Tvar Classic Officer

    lol Div you're such a troll. :)
  6. Offline

    Saul Community Member

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    Fozia Veteran BOON

    i dont wanna read write me the key points
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    Allstar Just A "Member"

    So its Warhammer PvP with lightsabers.
  9. Offline

    Fozia Veteran BOON

    can i dualwield lightsabers?
  10. Offline

    Acina Admin Officer

    Yes! Class dependent mind.

    Sent from my iPhone using Forum Runner
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    Tvar Classic Officer

    /end bad trolls, these aint even making me laugh. Instead moar constructive shizzle, mkay.
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    Aspira Admin Officer

    Warhammer Online PvP........ what you think the Devs for SWTOR will simply do this......


    ???? ^^
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    Allstar Just A "Member"

    So I'm supposed to pretend that bioware using WAR's guard mechanic is new and intuitive?


    "Wow I love these new things that aren't totally identical to every other MMO PvP ever"

    Hey, it worked for Rift ..right?
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    Tvar Classic Officer

    So because something has been done before "it" or the whole game "sucks"? C'mon gimme a break. WHAT <ANY GAME HAS ITEMS>??? HOW IS THAT NEW?!?! OMG <ALL GAMES> WILL ALWAYS SUCK! Boring negative feedback is boring, change the record your "this sucks this isnt new" is getting lamer and lamer by the minute.

    Atleast I lol'd at Aspi's awesome pic! :D
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    Aspira Admin Officer

    MMMMMMMMMMMMMMMMMMMMMMMulti Kill Kill Kill Kill Kill Kill....... Unreal Tournament ftw y0!

    They are going the right way with the match making for the instanced stuff. Lets just hope the open world stuff isn't a load of ass like Warhammer/RIFT.
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    Allstar Just A "Member"

    I'm not saying that it "sucks".

    But why advertise your game as "next gen" when it is anything but?
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    Merketh The MerkBot

    from what i've see so far, it's mostly the gaming press totiing the tank "guard" ability (among other things) as something revolutionary rather than BioWare doing it ; anyone with a brain knows Mythic ppl are working on the PvP side of things.
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    Allstar Just A "Member"

    Thats what I'm afraid of :p
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    Saul Community Member

    The Warrior Priest Mechanic in WAR was one of the most succsefull things about that game, and since the same guys are doing SWTOR Pvp, they should leave it out right??

    FPS Badge Awards, and FPS style Carrot Mechanics in an MMO, not Innovative or next gen.. Dude... Seriously...
  20. Offline

    Aspira Admin Officer

    Thats my fear though, world PvP is the most fun you can have PvPing, look at Aion, it was brilliant fun. With Mythic guys doing their PvP, you have to wonder if the open world will turn out to be a repeat of Warhammer online or not.

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