TL,DR: getting bored of q.q about necros being useless cuz omg there is no cookie-cutter build and they're not good at one single thing at a time. Necros do a lot of things at the same time, that's what the class is built to do right now and if that's not your cup of tea I guess reroll. If you're not a necro, read the long version below as it will benefit you and everyone else in the raid. So, a necro says: Necro2 says: Despite being considerably gimped by the "over9000" bugs, necro is still one of the classes with the highest utility in game. You say you can't heal with a necro, but: - Well of Blood with healing gear does over 6k healing in the aoe (10 pulses 600+ each) - traited Life Transfer adds up to 1.5k heal (not limited to number of targets) - there's also a trait that heals for ~600 when you exit DS Add that up you get 8k healing on your raid in 10 seconds while.. ..Doing some damage and gimping the enemy with: aoe bleed, vulnerability, blind, chill, poison (field) and any conditions you may happen to have on you or your allies when casting Putrid Mark, aoe boons->conditions, aoe fear), in-line <insert number of targets in a line here> knockdown and at the same time.. ..Supporting your team (healing aside) with aoe condition transfer from allies to enemies, aoe conversion of conditions to boons and dark fields (5 of the 6 available dark fields in the game are Necro skills, 6th is shadow refuge which isn't really used in the situations where dark fields are most useful) So yeah necro has a lot of bugs that don't really allow you to be an effective full-out <insert holy trinity role here> in particular, but if you put together all the things that it does do while being natively tanky, you'll end up with more impact on a raid than some glasscannon dps or full-out healer or tank. Food for thought: Which other class can make up a skillbar of 10 aoe skills that are all actually useful in a WvW group fight and still have 1-2 more just as useful as the other 10 to swap in? All of the stuff I listed above (minus 1-2 things that are swap-in/out are packed in a single skillbar).Yep..necros are so useless in a raid, let's all reroll. LE: just tested Vampiric rituals on a bunch of mobs, it does not heal enemy NPCs at all in fact it damages them (slightly), not sure about players (yet), but it looks like it's fixed since the thread on the official forums showed mobs being healed by it. Gonna run it tonight although I personally think Deathly Invigoration (heal when exiting DS) is better for the simple fact that it heals the entire raid as opposed to just me.