Ranger Improved the effect chance on ranger spirits to 35% base and 50% when traited. Beastmastery minor traits now use the correct icon. Splinter Shot: This skill’s damage is increased by 150%, and its bleeding duration is increased from 3 seconds to 4 seconds. Counterattack: The blocking portion of this skill can now be used while moving. Ranged attacks will not trigger the second half of the skill. Protecting Screech: This skill now states the correct duration of 4 seconds. Call of the Wild: The Wilderness Survival trait Off-Hand Training now applies to this skill. Throw Torch: The speed of the projectile has been increased. Maul: This skill’s damage has been increased by 40%. Sun Spirit: The tooltip for this skill now displays the proper burning time of 3 seconds. Whirling Defense: This skill was updated so that it interacts better with combo fields. Splinter Shot: This skill is now a small projectile combo finisher. Coral Shot: This skill is now a projectile combo finisher. Feeding Frenzy: This skill is now a projectile combo finisher. Mercy Shot: This skill is now a projectile combo finisher. Fuck you Anet
what u can do as a ranger is 2 things,autoattack with shortbow and hope u can stuck bleeds that the enemy wont cure,or stay with longbow and use only one skill (2) and wait for its cd till u can use it again,oh yes i forgot,the autoattack of longbow that is slow as hell