=== FEATURED === ALPHA PATCH NOTES 30.1 * Racial Abilities revamped; see below under their special notes section! * We are testing the delivery system for preorder and CE rewards which means you'll be able to get them on Alpha! GENERAL GAMEPLAY * WE ARE TESTING THIS DELIVERY SYSTEM. Not all rewards may be hooked up yet. Preorder and Collector's Edition rewards are now available if your Alpha account has these entitlements. Obtaining them in Alpha DOES NOT count against your rewards at release. Check your characters' mail! * We have removed the level requirement for equipment rewards granted by quests. All quest rewards will now be bound by the wider level range required to obtain the quest itself. If you can complete it, the gear will be usable. * Cash on Delivery mail is now available for use. CoD mail marked as Spam is returned to sender. You also cannot delete CoD mail if the item is still attached. * Very large NPCs are now easier to loot and butcher. * A first pass of Master Looting is now available. An icon on the raidframe show who the master looter is. The leader can right click someone from the raidframe to make them master looter when the raid is in that loot mode. They can also use /setmasterlooter, which will work on their target or a supplied name. * Quest achievements for zones should count up properly again. The triggers for these will be re-run on login so we can correct characters with incorrect counts. RACIAL ABILITY REVAMP * Updated all Racial Abilities. MATHOSIANS * Removed Heroic Resolve, * Thedeor's Will now increases Dexterity by 10. * Added: Hibernate: The Mathosian collapses and enters a deep sleep for up to 1 minute, causing enemies to ignore them and despawning any pets the Mathosian may have. After 1 minute the Mathosian will die unless they wake themselves up. This ability cannot be used in combat. HIGH ELVES * Removed Wisdom of the Ages. * Tavril's Grace now increases Wisdom by 10. * Added: Angelic Flight: Flies toward the selected area. Cannot be used in combat. DWARVES * Removed Second Wind. * Bahralt's Mettle now increases Strength by 10. * Added: Density: Dwarves can fall twice the distance of other races safely. ETHIAN * Removed Eth-Made Shield Generator. * Sun's Fortune now increases Intelligence by 10. * Added: Agility: Increases movement speed by 70% for 15 seconds. This ability cannot be used in combat. KELARI * Removed Kelari Frenzy. * Flame's Ferocity now increases Dexterity by 10. * Added Camouflage: The Kelari transforms into a fox for up to 30 seconds, causing enemies to ignore them and despawning any pets the Kelari may have. This ability cannot be used in combat. BAHMI * Removed Sefir of Power. * Removed Sefir of Constitution. * Added: Sefir of Strength: Increases Strength by 10. * Added: Mighty Leap: Leaps at the selected area. Cannot be used in combat. RIFTS AND INVASIONS * Closing a Rift now gives you Planar Charges for using Ascended Powers. * Changed the Upgrade Wardstone ability item into an Ascended Power. * Changed the Ancient Wardstone activation ability to be an Ascended Power. * The consumable items that upgrade wardstones have been removed. * Rifts will now reward slightly more Planarite. * Revised the loot obtained from most zone invasion events. * Zone events with Colossus invasions now have a unique map icon to distinguish them from regular invasions. * Zone Invasion event 'A Royal Raid' now references that Kayahan is the Gnar King. * Increased the number of Invasions required to get achievements from 30 to 500 per planar type. * Increased the number of Footholds to destroy for achievements from 10 to 100 per planar type. RIFT CURRENCY * Completing zone events and Major Rifts drop a unified form of currency across the following zones. Planar Goods merchants in those zones all accept that unified currency. * Note: Some of these zones (post-Scarwood) still have Planar Goods merchants on vacation pending item revision. * Silverwood, Freemarch: 'Corrupted' currency. * Gloamwood, Stonefield, Scarlet Gorge: 'Cursed' currency. * Scarwood Reach, Moonshade Highlands, Droughtlands: 'Vile' currency. * Iron Pine Peaks, Stillmoor, Shimmersand: 'Ancient' currency. COMBAT * Victims of an Archmage's Rift Tomb can no longer melee attack from a distance after the effect wears off. SOULS * All souls other than PvP souls have their icons reverted to the previous ones. * Pets now benefit from their master's Hit and Focus. * Warriors: Targeted buffs have their cooldown lowered to the 1.5 second global cooldown. * Warrior: Self buffs have their cooldown lowered to 10 seconds from 15. * A lot of these ability changes resulted in soul point respecs; check your spec before you go into combat! ASSASSIN * New 51-point root ability: Serpent Strike: A venomous attack that deals weapon plus Water damage. An additional 100% damage bonus from Attack Power is applied to this attack. Usable after dealing a Critical Hit. This ability is not affected by global cooldown. Awards 1 combo point. * Hidden Veil: Moved to a 40-point root ability. * Serrated Blades: Your Critical Hit attacks cause your target to bleed based on 50-150% of your weapon's damage over 6 seconds, down from 70-210%. BARD * Verse of Captivation: Can now only be used on 1 enemy at a time. * Motif of Regeneration: Should heal for the right amount for ranks 1 through 6. BLADEDANCER * Precision Strike, Quick Strike, Dancing Steel: Damage slightly increased. * Blade and Soul Parity: Increases your critical hit chance by 50%, up from 20%. * Double Coup: Also increases the damage of your next Keen Strike by 100% after using Quick Strike or Precision Strike. Reduced the cooldown from 3 minutes to 2. CHAMPION * Two-Handed Specialization: Now only affects physical attacks. * Deadly Strikes: Now requires a two-handed weapon. DOMINATOR * Mana Wrench: Corrected the mana gain and drain on this ability. * Quick Thinking: Name corrected for the Mental Discipline/Efficient Control merge. * Durable Control: Fixed a calculation error. This now works as described! INQUISITOR * Life and Death Concord: Improved description. PALADIN * Aspect of the Fallen Hero: Power cost lowered to 10 from 50 to be in line with other Aspects. PARAGON * Teaching of the Five Rings: Now only affects physical attacks. * Rebalanced damage on all follow-up attacks. * Way of the River: Now gives a 3% bonus to critical hit chance, rather than 5%. * Paired Strike: Now makes all follow-up attacks critically hit for 6 seconds. PURIFIER * Enflamed Rejuvenation: Improved description. * Life of the Era: Now available at 20 points. Functions as an AE raid version of Life of the Ages. Requires a component. * Wisdom of the Era: Now available at 32 points. Functions as an AE raid version of Wisdom of the Ages. Requires a component. PYROMANCER * Pyromancer's Armor: The proc now causes Cinder Burst to appear in the Reactives window. RANGER * Razorbeast: Fixed rank 4 so it uses the correct abilities. REAVER * Reavers now get the ability to track Death Rift or planetouched creatures at level 10. RIFTBLADE * Rebalanced damage on all Bursts. * Enhanced Burst: Now only modifies Elemental damage. * Elemental Touch, Storm Blade: Now deals damage based on the equipped weapon rather than on damage dealt. * Planar Blade: Returns 10 Power to the Warrior on critical hits, in addition to refreshing cooldowns on Riftwalk and Rift Summon. * Avatar of the Rift: No longer enhances Elemental damage by 10%, it now increases damage of Burst abilities by 40%. * Avatar of the Fire: Removed, replaced with Rift Strike, a heavy hitting attack that gives the Riftblade a 5% increased chance to critically hit for 8 seconds. * Riftblades can now track Earth Rift or planetouched creatures at level 10. SENTINEL * Serendipity: Improved description. * Noble Blessing: Now available at 20 points. Functions as an AE raid version of Heroic Blessing. Requires a component. * Refreshing Communion: Removed. * Healer's Haste: Now reduces the casting time of the next 5 heals by 30%. 2 minute cooldown, does not trigger the global cooldown. SHAMAN * Crushing Blow, Lust for Blood: Improved description. WARDEN * Tidal Resonance: Improved description. * Healing Current, Healing Spray: Now limited to 1 stack per caster on target, instead of 1 stack total. * Soothing Stream: Now limited to 4 stacks per caster, rather than 4 stacks total. * Deluge: Revitalizing Water (the additional healing based on number of HoTs) now only considers HoTs cast by the person casting Deluge. * Cascade: Now castable on allies and restores 15% of the target's mana over 3 seconds. WARLOCK * Opportunity: Procs from this now appear in scrolling combat text.