Alpha 27-8-A 2/17/2011 Welcome to Rift! Please send feedback and bug reports to [email protected] or via the in-game feedback interface. If you experience technical problems with installing or running the game on your computer, please use http://trionworlds.custhelp.com for troubleshooting. POST ANY ALPHA DISCUSSION ON ALPHA FORUMS ONLY. Join us at http://ch1.goodtimes.trionworlds.com/forums/ for alpha discussion. === KNOWN ISSUES === * Endgame Rifts have been temporarily disabled while we do final polish passes on these events. * Abyssal Precipice: Standard and Expert: This instance is currently blocked via collision and will be fixed soon. === FEATURED === * Added button to merchant window to sell all grey loot items in your bags at once. * Added Ancient Wardstones to Scarwood Reach. Activate them all to wake the legendary beast known as Calydon! * Added new UI section for class-specific mechanics (Pacts, Convictions, etc) on Player and Target portraits. GENERAL GAMEPLAY * Removed the +10 Stat racials from all races. * Falling damage no longer has a chance to dismount you. * Dead characters see less sparkle - collectibles, harvestables, and sparkly quest starters no longer show sparkle effects while you are dead. * Level 1-9 Guild Quests, 'The Enemies of Telara', have been changed so you can update them in either Standard or Expert versions of the listed dungeons. * Groups now switch to Private Groups when entering Master Looter mode. A warning is shown when changing loot to Master Looter while in a public group. Switching back to a public group while Master Looter is on will reset the looting mode to Group Loot. * If all group members pass on Group Loot, it goes free-for-all. * Keep killing snakes! Snakes now cry a little more often, but still not TOO often. * Discoveries and Bind-On-Pickup status now trigger immediately after purchasing an item from a merchant. RIFTS AND INVASIONS * Rift notoriety factions cap at Honored. * Rift Expert dailies now award 2500 notoriety, up from 1000. * Major Rifts will now sometimes award rare sourceshards to silver-ranked participants, instead of just money. * Zonewide events now award the correct zone currencies for participation. ASCENDED POWERS * The powers for upgrading Wardstones, empowering against Invasions, and summoning allies now have individual 5 minute cooldowns, where previously they shared one. * The above should also resolve a bug where sometimes the cooldowns would be reset when logging in. * It's now possible to upgrade Neutral Wardstones. CULT SAGA * The Saga of the Aelfwar: Guardian cult quest line is now in and available! Go speak with the Tribunal in Sanctum. Must have completed Vision of Danger. * The Saga of the Endless: The Plot: Quest has been folded into the quest that precedes it - 'The Peacemaker'. So if you abandoned The Plot, you no longer have to worry about getting the disguise again. * The Saga of the Endless: A Family Affair: The List of Names will now drop for the entire group from the Perdeen Rift. * The Saga of the Endless: Darkblade's Terror: Should now update consistently. * The Saga of the Endless: Now with more voiceover! GUILD PERKS * Banners: Fixed a number of tooltip errors for Guild Banners. * The two Guild Perk panes have been renamed to Active and Passive. * Total Recall - New Perk: Reduces the cooldown on Soul Recall by 5/10 minutes. * Killing Spree: Now increases critical hit by 3-9% for 6 seconds after killing an enemy player. * Planar Protection: Now increases Resistances of everyone in the raid by 10-30 and costs 1 Planar Charge. * Call of the Ascended - New Perk: Currently disabled on Alpha pending further tweaks. * Blood Thirsty: Now heals 10-30% over 6 seconds after killing another player. * Cache Finder - New Perk: Increases the gain of expert plaque rewards. * Foe Hunter: Now increases Favor rewards by 3-9%, passive. * Rift Extraction: Increases the gain from closing Rifts by 3-9%. * Boundless Power: Increases the chance of gaining Planar Charges by 10-30%. * Journeyman: Now gives a 5-15% chance of gaining a second skill point. Passive. * Lucky Penny: Fixed guild panel text for this perk. * Removed: Shrewd Negotiator, Favored Student, Faking It, Know Your Enemy, Awakened Power, Camp Banner, Able Bodied, and Gift of the Rifts. * Due to the above changes, guild perk points have been refunded. COMBAT * Over-time effects (HoTs, DoTs) will recalculate their outcome for each tick (hit, crit, block, etc). * Buffing and Cleansing allies who are in combat will now put you into combat. SOULS * Warriors: All aura-type abilities stay on your character through relog. * Warriors: Fixed a bug that caused damage of Airburst, Concussion, and Judgment to be off. * Buffs with lower values should no longer overwrite buffs with higher values. ARCHMAGE [PvP] * Phase Shift: Now only removes curable debuffs instead of all debuffs, and the caster is now immune to damage and curable debuff effects while Phase Shift is active. ARCHON * Flaring Power: Now obtained at 32 points. * Burning Purpose: Now obtained at 51 points. Causes your debuffs to deal Fire damage when applied to an enemy, in addition to its current effects. * Ashen Defense: The debuff portion now increases Physical damage received by 5%. * Lingering Dust: Now obtained at 44 points. * Volcanic Bomb: Now obtained at 16 points. * Flaring Power and Assault Command [Warlord]: Now share stacking - they will overwrite one another but not other buffs, nor be overwritten by other buffs. ASSASSIN * Fixed a tooltip bug with Poison Potency's interaction with Saboteur Charges. It now reflects on the Charges' tooltips for their increased damage. * Impale: Damage slightly reduced. * Slip Away: Removed requirement to be out of stealth to use this ability. * Lethal Poison: Debuff now also increases the critical hit chance of spells against the target. BARD * Resonance: Now increases all party/raid member stats by 1-5%, down from 2-10%. * Fixed a number of abilities with annoyingly loud sounds. BEASTMASTER * Protective Companion: Now has 5 ranks and provides a flat armor amount per rank to surrounding party/raid members, instead of a percentage increase. * Backhanded Blow: Now a big hit attack that deals extra damage for each Bleed effect on the target. BLADEDANCER * Combat Preparation: No longer requires a spell reagent. * Double Coup: Fixed a tooltip error. It should indicate that both damage and critical hit chance of Keen Strike is increased by 100%. CABALIST * Symbol of the Ancient: Now increases Death damage by 4%, plus an additional 2.4% per point spent in Cabalist above 36. CHAMPION * Frenzied Strike, Inescapable Fury: Damage readjusted. * Titan's Strike: Fixed a bug where the AOE from this ability was not doing proper damage. * Intense Training: Now increases Soldier's Bearing to 6-8% instead of 8-14%, and Slayer's Bearing to 18-25% instead of 20-30%. * Titan's Strength: Now increases Strength by 2-10% instead of 3-15%. * Grim Satisfaction: Now regains 2 power per second for 1-5 seconds. * Proper Timing: Now only affects Physical attacks. CHLOROMANCER * Seed of Life: Now returns 30% health and mana to the target. * Essence Surge: Updated the ability description to indicate that the healing done is based off of the caster's health and not the target's. DOMINATOR * Void Shroud: Now reduces healing received by 50%. * Greater Shroud: Removed. * Splintered Mind - New Ability: Reduces the cooldown of Split Personality by 30-60 seconds, and reduces its cast time by 50-100%. * Mass Exhaustion: Updated icon. DRUID * Satyr: Increased amount of attack power received by the owner's spell power. Increased the amount of melee crit received from the owner's spell crit. * Combined Effort: Increased buff duration to 15 seconds. * Friend of the Weald: Now increases the attack/spell power contribution to pets' abilities by 10%, plus an additional 10% per point spent in Druid above 36. * Savage Force: Now increases the damage of Bombard and Eruption of Life by 5-25%. * Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped. * Trickster Spirit: Fixed the jumbled tooltip. ELEMENTALIST * Tempest: Moved to a tier 6 branch ability and reduced to take up to 3 soul points. * Improved Exposure: Removed. * Exposure: Now increases all magical damage done to the enemy by 7%. * Charged: Now has 3 ranks. * Ashen Armor - New Ability: Your Ignite increases the critical hit chance of your Elemental pets by 10-30%. Tier 3 branch ability. * Abrasion - New Ability: Your Crystalline Missiles have a 10-20% chance to remove a beneficial effect from the enemy. Tier 3 branch ability. * Icy Carapace - New Ability: Covers the enemy with ice, dealing Water damage over 10 seconds. If the enemy is dealt earth damage, Icy Carapace explodes for Water damage. Tier 3 branch ability. * Increased the benefit that Earth Elemental abilities gain from attack power. Damage done by these abilities has been adjusted to reflect the new contribution. * Velocity: Fixed an issue with the debuff placed on the enemy persisting through death. INFILTRATOR [PvP] * Brush it Off: Now removes 1 disease, poison, or curse effect instead of any debuff effect. INQUISITOR * Ritual of Judgment: Now increases the spell power bonus on Vex and Sanction Heretic by 5%, plus an additional 4% per point spent in Inquisitor above 36. * Mental Resilience: Now increases the damage of Vex and Sanction Heretic by 10-50%. * Life and Death Concord: Cooldown reduced to 6 seconds. * Spiritual Protection: Now a group/raid aura ability. * Bolt of Judgment: Reduced the bonus from spell power, increased the base damage on ranks 6-10. * Symbol of Corruption: Now limited to 1 stack per caster. * Fanaticism: NO longer consumed by non-damaging spells. * Purge: Now properly removes associated effects. * Spiritual Deficiency: Fixed the tooltip on the effect to read 7% instead of just 7. JUSTICAR * Even Justice: Now a front-facing wedge. No longer requires a target. * Vengeful Justice: Works again! * Just Defense: Now stacks with other absorbs. * Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped. * Mien of Leadership: Tooltip on the effect now shows the right percentages. NECROMANCER * Feign Death: Updated icon. NIGHTBLADE * Twilight Transcendence: Reduced duration from 5 seconds to 3 seconds. Now only removes all existing Curse, Poison, and Diseases, and causes the Nightblade to be immune to damage effects for 3 seconds. PALADIN * Retaliation/Reactive abilities no longer list Attack Point gain in their tooltips, to match the change several builds back that removed gain of attack points from these abilities. PARAGON * Deadly Grace: Can now only occur once every 3 seconds. * Double Jeopardy: Can now only occur once every 3 seconds, triggers off of Dual Strike or Path of the Wind, and only increases critical hit chance for follow-up type attacks. * Serenity: Now regains 5-15 power. PURIFIER * Surging Flames: Now has a 15 meter radius. * Enflamed Rejuvenation: No longer triggered or consumed by the Sentinel's Lasting Invocation. PYROMANCER * Fire Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead. * Withering Flames: Increased damage. * Countdown: Corrected description error that listed the delay on damage as 0 seconds. REAVER * Shroud of Entropy - New Ability: Gained at 44 points. Reduces all incoming damage by 35% for 2-10 seconds. * Power From the Masses: No longer triggers off of AoE buffs and beneficial abilities. RIFTBLADE * Flamespear: No longer has a damage over time component and had its damage values updated. * Frost Strike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks. Cooldown increased to 6 seconds, debuff that increases damage increased to 25%, but damage increase only triggers for the Riftblade who applied it with Frost Strike. * Thunderstrike: Now set up as an Elemental attack so it takes advantage of Riftblade abilities that affect Elemental attacks. * Blade of Elemental Affinity: Fixed a bug causing this to not be affected by Elemental Flux. RIFTSTALKER * Planar Switch: Now adds aggro on the target. * Scatter the Shadows: Now makes the player immune to Poisons, Curses, and Diseases instead of all debuffs. SABOTEUR * Embers Charge: Debuff should now increase the damage of non-physical attacks by 1% per charge for ranks 1-4. * Blast Charge: Ranks 8-10 now correctly add 5 Charges when used with Rapid Setup. SENTINEL * Lasting Invocation: Now works properly with ranks 1-5 of Healing Invocation. * Serendipity: No longer triggered by Lasting Invocation. SHAMAN * Ageless Ice: No longer removes Vengeances. * Faith in Action: No longer removed when you remove one of the souls that provides it, but still have another equipped. * Heart of [X]: Updated all tooltips to reflect current functionality. * Lust for Blood: No longer incorrectly grants the bonus to non-Physical damage. * Courage of the Eagle: No longer costs crazy amounts of mana. STORMCALLER * Lightning Storm: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead. * Storm Guard: Fixed an issue causing this ability to not place stacks of Electrified on enemies. VINDICATOR [PvP] * Phalanx: Duration added to tooltip. * Berserker Defense: The armor gained is now valid against both PvE and PvP targets. Armor bonus should now be visible in tooltips. VOID KNIGHT * Replenish, Soul Feast, Grisly Works, That Which Doesn't Kill Me, No Permission to Die, Spoils of the Hunt, Karmic Resolution, and Tip the Balance: No longer trigger Quality Care. * Potions no longer trigger Quality Care. * Furious Rage: All ranks now function properly. * Fusion of Flesh: Values increased. * Empower: Removed. * Catalyze, Fusion of Flesh, Unstable Reaction, and Shock Burst: Moved lower in the root ability progression. * Singularity - New Ability: Reduces incoming non-physical damage by 50% for 2-10 seconds. * Pact Conversion now increases Pacts by 1-3 instead of 2-6. WARDEN * Rising Waters: Now works properly with ranks 1-6 of Deluge. WARLOCK * Devouring Shadows: No longer gives the full amount of Charge on cast, and generates it over the duration of the ability instead. * Defile: Will no longer continue to drain Charge after the enemy dies. WARLORD * Aid Command and Rallying Command: Now stack with other buffs of a similar type, so they should not overwrite other buffs or be overwritten. * Assault Command and Flaring Power [Archon]: Now only overwrite one another, and stack with other buff types. * Sergeant's Order: Fixed an issue where this couldn't be used on a target that was immune to Knockback. * Commander's Order: Removed. * Intercept - New Ability: Causes the target's threat to be applied to the Warlord. * Battlefield Awareness - New Ability: Self buff that lasts 1 hour, causing the Warlord to gain 3% Dodge increase each time they use a Call ability. * Rapid Recovery: Now recovers 3-10 Power when blocking.