Patch Notes

Discussion in 'Game Discussion' started by Merketh, Dec 1, 2011.

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    Merketh The MerkBot

    Build Notes


    • Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily.
    • Improved the overall performance of vanity pets.
    • Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds.
    • Moving to a new planet instance no longer uses the player’s Quick Travel cooldown.
    • Mail sent to another player will now have a 30 minute delay.

    Classes and Combat


    • Further improved and balanced all class content above level 30.
    • Slightly increased mouse targeting distance.
    • Implemented improvements that increase the responsiveness of combat actions.
    • Tab targeting now more accurately takes into account which enemies are on screen.
    • Tab targeting can now select enemies at a longer range.
    • Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of what direction they are facing.

    Jedi Knight


        • Jedi Knights can now obtain the “Master” title.


        • Healing done by Zen has been decreased to 1% per tick while Juyo Form is active.

    Bug Fixes

        • Force critical bonuses conferred by Focused Resonance now display properly on the character sheet.

    Sith Warrior


        • Sith Warriors can now obtain the “Darth” title.


        • Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active.

    Bug Fixes

        • Force critical bonuses conferred by Dark Resonance now display properly on the character sheet.

    Jedi Consular


        • Force Potency now increases the range of Telekinetic Throw.
        • Each use of Telekinetic Throw now uses a charge of Force Potency.
        • Players are no longer able to cancel Force Lift’s debuff by right-clicking it.


        • Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind.

    Sith Inquisitor


        • Recklessness now increases the range of Force Lightning.
        • Each use of Force Lightning now uses a charge of Recklessness.
        • Players are no longer able to cancel Whirlwind’s debuff by right-clicking it.


        • Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind.



        • Cover now has a 1-second cooldown.
        • Recuperate can no longer be used from cover.


          • Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
          • Sucker Punch now requires 15 energy and has had its damage output decreased by 15%.
          • Flying Fists’ damage output has been decreased by 15%.
          • Sawed-Off now affects Flechette Round instead of Blaster Whip.

    Imperial Agent


        • Cover now has a 1-second cooldown.
        • Explosive Probe’s animation now correctly displays when the probe is resisted by an enemy.
        • Recuperate can no longer be used from cover.


          • Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth.
          • ILaceration now requires 15 energy and has had its damage output decreased by 15%.
          • Collateral Strike’s damage output has been decreased by 15%.
          • Waylay now affects Acid Blade instead of Shiv.



        • Adjusted resource bar visuals for ammo gain and use.

    Bug Fixes

      • Fixed an issue that prevented the skill Kolto Recharge from healing as intended.
      • Concussive Force now properly increases the knockback distance of Concussive Charge.

    General Combat Bug Fixes

    • Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy.
    • Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing.
    • The cooldown for calling a Medical Probe will now properly increase in phased areas.

    Companion Characters


      • Companion Characters now vocalize less frequently during combat.
      • Companion Characters are now silent when entering stealth modes.
      • Companion names now display as “PLAYERNAME’s Companion.”

    Crew Skills


        • Added implants to the schematic filter for the crafting window and to trainers.
        • Slightly increased critical chance for crafting and missions for Orange difficulty tasks.

    Crafting Skills

        • Cybertechs can now craft modifiable Droid armor.
        • Cybertech and Artifice modifications and enhancements have been updated.
        • Crafted relics and space upgrades now bind to the character when equipped.
        • Crafted items are no longer created with pre-slotted modifications.

    Gathering Skills

        • The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis.

    Mission Skills

        • Adjusted mission costs across all skill levels.
        • Treasure Hunting relics now bind to the character when equipped.
        • Luxury Fabrics and Underworld Metals are now obtained through different missions.
        • Investigation Mission Discoveries now yield Researched Compounds.
        • Rich yields no longer always provide Artifact quality resources.
        • Mission rewards now include higher quantities of Prototype quality crafted materials.

    Bug Fixes

      • Fixed an issue where Crafting schematics were not properly updating within the schematic trainer..
      • Learned Biochem schematics no longer disappear from the Crafting window.
      • Prototype and Artifact quality crafted weapons now have the correct weapon damage values.
      • Reverse engineering mode no longer toggles off after reverse engineering an item.
      • Items of less than Premium quality can no longer be reverse engineered.
      • Corrected refresh and mission tier issues.
      • Weapon damage and armor ratings listed on schematics now indicate these values on the resulting crafted items correctly.
      • Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving.

    Flashpoints and Operations


        • Flashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet.
        • Flashpoint mission levels have been adjusted to more accurately reflect their difficulty.
        • Early-level Flashpoint bosses are now slightly less difficult.
        • Nightmare Mode Operations are now significantly more challenging.
        • Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking.


    The Black Talon
          • Yadira Ban's difficulty in Hard Mode has been increased.

    Bringing Down the Hammer
          • Battlelord Kreshan now drops loot.

    Colicoid War Games
          • This Flashpoint has undergone a difficulty balance pass.
          • The final boss no longer continually respawns.

    Directive 7
          • Bulwark's mechanics now function properly.

    The Esseles
          • Vokk's difficulty in Hard Mode has been increased.
          • Lieutenant Isric's difficulty has been corrected in Hard Mode.

    The False Emperor
          • Normal Mode bosses now inflict less burst damage.
          • Boss mechanics in this Flashpoint now function properly in Normal and Hard Mode.

    The Foundry
          • A normal enemy NPC in this Flashpoint no longer drops boss loot.


          • The Operations lockout window now displays the current boss lockouts for your group members.

    Eternity Vault
          • Nightmare Mode chests now contain loot.
          • Enrage timers have been added to Annihilator Droid XRR-3 and Gharj.
          • The Ancient Pylon puzzle enemies now spawn.
          • Button use timing for the Ancient Pylon puzzle has been corrected.
          • The Infernal Council fight no longer resets as soon as the fight begins.
          • Lava creatures now correctly spawn in the cave before Gharj.

    Karagga’s Palace
          • Bonethrasher no longer enters a state that causes him to cease executing his combat mechanics.
  2. Offline

    Merketh The MerkBot



        • Custom items now appear with an orange border in the inventory. All Custom items are modifiable.
        • The Lhosan Racer is now a level 40 vehicle.
        • Increased the stat diversity of medium armor drops on Origin Worlds.
        • The cost of Droid armor is now comparable to the cost of other armor.
        • Random relics now bind to the character when equipped.
        • Modifiable Artifact quality items now only feature modification and enhancement slots.
        • Some redundant random shield generators with Force stats have been replaced by random foci.
        • Decreased the chance for lockboxes to contain higher-quality loot.


        • All standard modification vendors now sell a basic set of base modifications.
        • All modification vendors that accept commendations now provide a consistent set of modification upgrades for each class.
        • Prototype quality items sold by specialty goods vendors that accept credits can now also be found on the corresponding light, medium, and heavy armor vendors and weapon vendors.
        • Republic Fleet commendation vendors now sell the special ability items that their Imperial counterparts sell.

    Bug Fixes

      • The speeder vendor on the Imperial Fleet Station now properly displays the vehicles for sale.
      • Heavy Force armor no longer drops from levels one through nine.
      • Some items with Social rank requirements can no longer be equipped without meeting the requirement.
      • Many high-level items now have the correct appearance when worn.
      • Droid armor can now be auctioned.
      • Some Earpieces and Implants purchased with commendations are no longer mislabeled.


    • Advancement through Legacy Levels has been adjusted; it is now slower early on and does not increase dramatically as levels are gained.
    • Legacy surnames are now displayed by default.

    Missions and NPCs


    • Experience gained from completing missions has been increased.
    • Taris (Republic) and Balmorra (Imperial) Bonus Series mission rewards are now the appropriate level.



        • Most Wanted: The weapon cache now provides a companion weapon.

    Bug Fixes

      • Corrected several missions that failed to grant item rewards correctly.



        • Decreased the difficulty of several high-level class story bosses.
        • NPCs will now attempt to enter cover when fired upon.

    Bug Fixes

      • Standard and Weak toughness enemies no longer regenerate health while under the effects of any 60-second crowd control abilities (such as Force Lift, Concussion Missle, etc).



    • The center-screen message associated with the Deserter debuff now occurs after 50 seconds.
    • The decay time for Resolve has been significantly reduced, making characters susceptible to fewer crowd control effects over short periods of time.
    • The Glacial Fissure Imperial Med Center is now a safe area for Empire characters.

    PvP Items

    • Added two new, exclusive vehicles to rare spawn Outlaw’s Den vendors.
    • Level 20 and level 40 PvP gear is now available from vendors on the Republic and Imperial Fleets.
    • Battlemaster Gear Bags are now only available from daily and weekly PvP missions.
    • Battlemaster implants and earpieces can now be purchased for Warzone and Mercenary Commendations.
    • PvP vehicles now have Valor rank requirements.
    • PvP lockboxes under level 50 now cost 30 Warzone Commendations.
    • The Overcharge consumable now increases expertise by 15% for 20 seconds.
    • The PvP Heal consumable now restores 35% of maximum health.
    • Valor rank requirements on items now function properly.
    • Expertise has been added to many endgame PvP items.



        • The Combatant medal is now awarded at 75k damage.
        • The Healer medal is now awarded at 75k healing.

    Alderaan Civil War

        • Reduced the interaction time for the targeting console to 8 seconds.
        • The scoreboard now indicates which team score belongs to the player.
        • The large installation cannon now fires at the end of a match.
        • Scoring blasts from cannons now occur at roughly 20-second intervals and now remove 10 points of shield strength.
        • Art for the sky in this Warzone has been improved.

    Bug Fixes
          • Corrected an issue that caused Republic players to see misaligned scores.
          • Small body type characters can no longer move behind the pipes near the side control nodes.
          • Small body type characters no longer become stuck in some areas of this Warzone.
          • Turret shots no longer hit invisible collision areas while firing at the Imperial dropship.
          • Players no longer receive a development debug message while interacting with turret control consoles.
          • A visual error during the destruction animation for dropships has been corrected.


        • The ball now returns to a player in the combat space (or the middle if no player is in range) if a player uses Force Pull on a character carrying the ball to bring them into the safe area.
        • Players can no longer hold the ball on the edge of their respawn zone.
        • Performance inside the Huttball Warzone has been increased.

    Bug Fixes
          • Players on the Frogdog team now properly lose the Deserter Detection debuff when they enter the combat area.


        • The interaction time to plant bombs, extend the bridge, and lower fields has been reduced to 8 seconds.
        • The detonation countdown time has been increased to 20 seconds.
        • Attackers will not advance to the next respawn point until at least one attacker reaches the next room.
        • Extending the bridges and lowering the forcefields now count as progress when determining tiebreakers for matches where neither team reached the datacore.
        • A platform has been added to the reactor room attacker spawn location to prevent fall damage.
        • The Voidstar intro cinematic has been improved.
        • Environmental visual effects have been added to this Warzone.
        • Radio transmission and broadcast audio (instructional and ambient) have been added.

    Bug Fixes
        • Players now teleport to the correct respawn location for their side when joining the Warzone after it has started.
        • A crate that allowed players to bypass a forcefield has been removed.
        • Mapnotes now use the appropriate “bomb planted” icons when a bomb is placed on a door.
        • The bridges now appear extended correctly to players who were in the hangar room as the bridges were extended.
        • The Voidstar map on the loading screen is now correct.
        • Voidstar maps now take recent geometry changes into account and have been updated.
        • The Revive window now closes properly between rounds.
        • Fixed an issue that could cause players to be teleported to the wrong location during the round transition.
        • Fixed an issue that could cause level matching in the matchmaking system to function improperly.
        • Corrected an issue that caused players that were unflagged upon entering a Warzone to remain flagged after leaving one.

    World PvP

    Battle for Ilum

        • The War Effort buffs now have a new icon.
        • Ambient music now plays during various events during the Battle for Ilum.

    Bug Fixes
          • Corrected an issue that could cause objectives to become stuck in the "secured" state.
          • Corrected text inconsistencies in Battle for Ilum missions and objective notes.
          • Players who load directly into the Western Shelf PvP area now properly receive the area status effect if a faction controls the area.
          • The Republic and Imperial Bases now properly play aerial bombardment explosions when a faction controls the zone.
          • Fixed a bug that could cause music events to not work properly when an Assault area was captured.

    The Outlaw's Den (Tatooine)

        • Added two new, exclusive vehicles to the Outlaw's Den vendors.
        • Chests in Outlaw's Den now drop 20 Mercenary Commendations.

    Bug Fixes
        • Mercenary Commendation chests no longer appear empty on being opened.
        • The text associated with the mission for Outlaw's Den has been corrected.

    Bug Fixes

    • Alacrity no longer reduces the channel time of interacting with objects inside Warzones.
    • Characters now receive appropriate stat bonuses when bolstered.
    • Players are no longer awarded additional stealth time when reviving if they die inside an exhaustion area.
    • Players can no longer toggle their PvP flag while in contested, Team Free-for-All, Free-for-All, or opposing faction regions.
    • Corrected an issue that could cause characters to remain in combat longer than intended.

    Space Combat


      • Player and companion voiceovers now sound like they are coming from the ship intercom.
      • EMP Generator damage is no longer scaled by the setting of your power conversion module.
      • Decreased the experienced gained from daily Space Combat missions.



        • When the Group Leader changes to the “Master Loot” setting, a message will now display to all members of the group or team.
        • The server select screen now more accurately indicates the population of each server.
        • Servers that are currently offline are now displayed at the bottom of the server list..
        • Removed the /bug button from the User Interface. Players should now submit bugs using the Customer Service Portal.
        • The Inspect feature now shows some stats and other information that was previously missing.
        • Clicking on an item will now attach it to the mouse cursor.
        • Added the ability to right-click to add/remove item modifications.
        • Mail can now be opened using a single click.
        • The loot window will now close if players select “Take All,” regardless of whether or not items require a group roll.
        • Removed the “Show Coverbar” button from the main UI.
        • Nameplate health bars now match their color to the text instead of always displaying as red.
        • Added a “Character Stuck” button to the upper right corner of the Help Window.
        • The Trainer window no longer displays empty tabs.
        • Icons for high-level Commendation items now indicate the item type they provide.
        • The visual and sound effects for a player duel challenge have been updated.
        • Stackable items are now grouped together in the loot window.
        • Character limitations will now display in the error message when players enter a name that is too long.
        • The game credits can now be viewed by pressing the “Credits” button while on the character select screen.
        • The cinematics menu on the character select screen now functions properly.


        • The Operations lockout window now displays the current boss lockouts for your group members.
        • Information available on the Operation lockout window is now easier to understand and displays correctly.
        • Announcements in Operations are now more distinct.
        • Operation raidframes can now be toggled on and off.


        • Players will no longer be asked for confirmation when dragging items off the quickslot bar.
        • Quickslot bars will no longer duplicate when activating extended bars.
        • Passive abilities can no longer be moved to the quickslot bar.


        • Using /group in chat will now send communications to the highest group level (i.e. Operations Teams will take precedence over groups).
        • Chat channel input now defaults to /general instead of /say.
        • Some chat commands have been changed. The following commands now work when used followed by player-created chat channel names: /cjoin, /cleave, /cinvite, /ckick, /mute, and /unmute.
        • Fixed a bug that could cause the Chat window to be placed off-screen with some monitor configurations.


        • Added or corrected images for many Codex entries and tutorials.
        • Added several new Codex entries for Ilum.


        • Added several new tooltips.
        • Improved the explanation of rested experience in the experience tooltip.
        • Repair tooltips no longer display stats if the values are 0.
        • Player tooltips now display when a player is marked as Looking for Group.
        • Space Combat ability items now have tooltips.


        • The Social Center will now update Looking For Group status more frequently and displays Looking For Group comments by default.
        • The UI no longer displays the Quick Group button when players select a character from the opposite faction.
        • Updated the art for Social Center notifications.
        • Inspecting other players now displays their values for Valor.
        • Reduced the number of available titles from alignment, social, and some missions.


        • Added level requirements to some tutorials.
        • Clarified the wording of many tutorials.
        • Closing the tutorial window now closes all read tutorials.
        • Added new tips to loading screens and adjusted many tips such that they will display at more relevant times.

    Galactic Trade Network

        • Improved the overall UI for the GTN.
        • Added many new category and subcategory filter choices.
        • Fixed category issues that could cause incorrect listings or other GTN problems.


        • Players can now map the mouse wheel up and down to any game function, and the Camera Zoom In/Out can be mapped to keys.
        • Removed several obsolete entries from the Preferences Menu.
        • Moved some preferences to make them easier to find.
        • Preference tooltips will now indicate which options will result in better performance.
        • Chat fade is now toggled off by default.
        • The “Social invites as Social Center messages” preference is now toggled off by default.
        • Players will now have fifteen seconds to confirm after changing the game resolution.
        • The Automatic Cover bar can now be disabled via the Preferences Menu.
        • Added a preference that will cause the map to flash red while in combat.
        • Added a preference to toggle off the Legacy Bar.


        • Updated the appearance of the minimap filter toggle buttons.
        • Unusable enemy vendors no longer display on the map.
        • Crew Skill trainers now show up correctly on the map and minimap.


        • The UI no longer enters a bad state when it is reloaded at the end of a Warzone match.
        • The Warzone invitation window now reappears if it is active when the player loads into another area.
        • The character sheet now correctly displays bolstered weapon damage inside Warzones.
        • PvP Codex images have been added for PvP unlockable entries.

    Bug Fixes

      • The server login queue now displays more accurate estimations.
      • The maximum count of Codex entries now displays correctly for all planets.
      • Corrected several incorrect preference tooltips.
      • Preferences defaults now have the correct initial settings.
      • Shift+F12 can now be remapped.
      • Fixed an issue that caused chat to be unviewable when switching from portrait to widescreen.
      • Players no longer lose their chat reply target upon area transition.
      • The active companion bar no longer remains occasionally after unsummoning a companion.
      • The Looking for Group icon no longer displays on the nameplates of players that are not looking for groups.
      • Fixed an issue that could cause a player’s Legacy to incorrectly display other player characters’ Legacy.
      • The player’s castbar can no longer incorrectly display another character’s castbar.
      • Addressed an issue that caused the minimap arrow to sometimes point in the wrong direction and display an incorrect location.
      • The Friends List now updates properly to display friends who are online.
      • Trades are now cancelled when the trade window is closed.
      • The character sheet now resets when reloading the UI with Ctrl+U.
      • Fixed an issue with character rotation in the Item Preview window.
      • Fixed an issue that caused inventory tabs to incorrectly display their capacity.
      • Items with very high prices no longer display incorrectly.
      • Item preview now works correctly with item hyperlinks.
      • Social notifications (like group invitations) now display and behave properly.
      • Fixed a tooltip bug that could cause "Main Hand" to incorrectly display in red text.
      • Many incorrect icons have been replaced.

    Miscellaneous Bug Fixes

    • Dark Side appearances should now always be visible to other players.
    • Players who initially lose conversation rolls will now correctly gain bonuses to future rolls until a roll is won.
    • Characters now face forward and move at full speed when strafing right or left.
    • Players will no longer be dismounted when speaking to a vendor.
    • Players are no longer invulnerable after surrendering in a duel.
    • Fixed an issue that was causing lag in Warzones and Flashpoints.
    • Using strafe after using backwards strafe will now allow the character to move at full speed.
    • Players no longer receive rewards for participating in a single-player conversation with guests.
    • Fixed several issues that caused weapons to not sheath or unsheath properly.
    • Groupmates that are too far away or are in another phase when a chest is looted are no longer eligible to roll on that chest’s loot.
    • Made overall improvements to the profanity filter.
    • French and German game clients now have their own profanity filters.
    • Invalid names can no longer be created by the random name generator.

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