Build Notes General Experience gains on Origin Worlds have been adjusted to help solo players reach level 10 more easily. Improved the overall performance of vanity pets. Using the /stuck command will no longer kill the player unless a safe location cannot be determined. Players can now only use /stuck every 120 seconds. Moving to a new planet instance no longer uses the player’s Quick Travel cooldown. Mail sent to another player will now have a 30 minute delay. Classes and Combat General Further improved and balanced all class content above level 30. Slightly increased mouse targeting distance. Implemented improvements that increase the responsiveness of combat actions. Tab targeting now more accurately takes into account which enemies are on screen. Tab targeting can now select enemies at a longer range. Players can now use ground-targeted area of effect attacks in a 360 degree area around their character, regardless of what direction they are facing. Jedi Knight General Jedi Knights can now obtain the “Master” title. Sentinel Healing done by Zen has been decreased to 1% per tick while Juyo Form is active. Bug Fixes Force critical bonuses conferred by Focused Resonance now display properly on the character sheet. Sith Warrior General Sith Warriors can now obtain the “Darth” title. Marauder Healing done by Berserk has been decreased to 1% per tick while Juyo Form is active. Bug Fixes Force critical bonuses conferred by Dark Resonance now display properly on the character sheet. Jedi Consular General Force Potency now increases the range of Telekinetic Throw. Each use of Telekinetic Throw now uses a charge of Force Potency. Players are no longer able to cancel Force Lift’s debuff by right-clicking it. Shadow Infiltration Situational Awareness now reduces the Force cost of Whirling Blow and no longer reduces the cooldown of Cloud Mind. Sith Inquisitor General Recklessness now increases the range of Force Lightning. Each use of Force Lightning now uses a charge of Recklessness. Players are no longer able to cancel Whirlwind’s debuff by right-clicking it. Assassin Deception Resourcefulness now reduces the Force cost of Lacerate and no longer reduces the cooldown of Cloud Mind. Smuggler General Cover now has a 1-second cooldown. Recuperate can no longer be used from cover. Scoundrel Scrapper Flechette Round now causes the next Shoot First or Back Blast to deal additional bleed damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth. Sucker Punch now requires 15 energy and has had its damage output decreased by 15%. Flying Fists’ damage output has been decreased by 15%. Sawed-Off now affects Flechette Round instead of Blaster Whip. Imperial Agent General Cover now has a 1-second cooldown. Explosive Probe’s animation now correctly displays when the probe is resisted by an enemy. Recuperate can no longer be used from cover. Operative Concealment Acid Blade now causes the next Hidden Strike or Backstab to deal additional poison damage and increases armor penetration by 50% for a moderate duration. It is not affected by the global cooldown and does not break stealth. ILaceration now requires 15 energy and has had its damage output decreased by 15%. Collateral Strike’s damage output has been decreased by 15%. Waylay now affects Acid Blade instead of Shiv. Trooper General Adjusted resource bar visuals for ammo gain and use. Bug Fixes Fixed an issue that prevented the skill Kolto Recharge from healing as intended. Concussive Force now properly increases the knockback distance of Concussive Charge. General Combat Bug Fixes Fixed an issue that caused multi-hit attacks to sometimes deal damage upon miss or deflect from the enemy. Calling a Medical Probe upon death now properly applies damage to equipment the player is wearing. The cooldown for calling a Medical Probe will now properly increase in phased areas. Companion Characters General Companion Characters now vocalize less frequently during combat. Companion Characters are now silent when entering stealth modes. Companion names now display as “PLAYERNAME’s Companion.” Crew Skills General Added implants to the schematic filter for the crafting window and to trainers. Slightly increased critical chance for crafting and missions for Orange difficulty tasks. Crafting Skills Cybertechs can now craft modifiable Droid armor. Cybertech and Artifice modifications and enhancements have been updated. Crafted relics and space upgrades now bind to the character when equipped. Crafted items are no longer created with pre-slotted modifications. Gathering Skills The highest-level gathering nodes now spawn more regularly on Corellia and in the high-level mission area on Belsavis. Mission Skills Adjusted mission costs across all skill levels. Treasure Hunting relics now bind to the character when equipped. Luxury Fabrics and Underworld Metals are now obtained through different missions. Investigation Mission Discoveries now yield Researched Compounds. Rich yields no longer always provide Artifact quality resources. Mission rewards now include higher quantities of Prototype quality crafted materials. Bug Fixes Fixed an issue where Crafting schematics were not properly updating within the schematic trainer.. Learned Biochem schematics no longer disappear from the Crafting window. Prototype and Artifact quality crafted weapons now have the correct weapon damage values. Reverse engineering mode no longer toggles off after reverse engineering an item. Items of less than Premium quality can no longer be reverse engineered. Corrected refresh and mission tier issues. Weapon damage and armor ratings listed on schematics now indicate these values on the resulting crafted items correctly. Certain Prototype quality schematics for Artifice are no longer assigned to Synthweaving. Flashpoints and Operations General Flashpoint missions can now be obtained at level-appropriate locations on most planets with complementary shuttle service to the Republic or Imperial Fleet. Flashpoint mission levels have been adjusted to more accurately reflect their difficulty. Early-level Flashpoint bosses are now slightly less difficult. Nightmare Mode Operations are now significantly more challenging. Corrected an issue that prevented Codex entries associated with Nightmare Mode from unlocking. Flashpoints The Black Talon Yadira Ban's difficulty in Hard Mode has been increased. Bringing Down the Hammer Battlelord Kreshan now drops loot. Colicoid War Games This Flashpoint has undergone a difficulty balance pass. The final boss no longer continually respawns. Directive 7 Bulwark's mechanics now function properly. The Esseles Vokk's difficulty in Hard Mode has been increased. Lieutenant Isric's difficulty has been corrected in Hard Mode. The False Emperor Normal Mode bosses now inflict less burst damage. Boss mechanics in this Flashpoint now function properly in Normal and Hard Mode. The Foundry A normal enemy NPC in this Flashpoint no longer drops boss loot. Operations General The Operations lockout window now displays the current boss lockouts for your group members. Eternity Vault Nightmare Mode chests now contain loot. Enrage timers have been added to Annihilator Droid XRR-3 and Gharj. The Ancient Pylon puzzle enemies now spawn. Button use timing for the Ancient Pylon puzzle has been corrected. The Infernal Council fight no longer resets as soon as the fight begins. Lava creatures now correctly spawn in the cave before Gharj. Karagga’s Palace Bonethrasher no longer enters a state that causes him to cease executing his combat mechanics.