lol patch notes, 22nd june

Discussion in 'Game Discussion' started by Shantotto, Jun 22, 2011.

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    Shantotto Guest

    League of Legends will be updated during scheduled maintenance on 6/22 from 1:30AM until 8AM

    League of Legends v1.0.0.120
    Yorick, the Gravedigger

    Omen of War: Yorick’s next attack will deal bonus physical damage and summon a Spectral Ghoul that deals additional damage and moves faster than Yorick’s other ghouls. While the Spectral Ghoul is alive, Yorick moves faster as well.
    Omen of Pestilence: Yorick summons a Decaying Ghoul that arrives with a violent explosion, dealing damage and slowing nearby enemies. While the Decaying Ghoul remains alive, nearby enemies continue to be slowed.
    Omen of Famine: Yorick steals life from his target and summons a Ravenous Ghoul that heals Yorick for the damage it deals.
    Omen of Death (Ultimate): Yorick conjures a revenant in the image of one of his allies. If his ally dies while its revenant is alive, the revenant sacrifices itself to reanimate them and give them time to enact vengeance.
    Unholy Covenant (Passive): Yorick’s attacks deal more damage for each summon that is active. Meanwhile, Yorick’s ghouls deal some percent of Yorick’s Attack Damage and have some percent of his total health.


    Fixed a bug where Molten Shield wouldn't trigger if the damage was shielded


    When Blitzcrank grabs a champion with Rocket Grab, he will now attempt to attack them as well


    Feast will now correctly show a particle on an enemy target when they can be killed by it


    Hate Spike missile speed increased
    Shadow Walk now applies a 3 second 30/35/40/45/50% slow instead of a stun
    Malice and Spite
    Passive heal reduced to 150/225/300 from 350/500/650
    Attack speed bonus reduced to 25/50/75% from 50/75/100%


    Range increased to 475 to 450
    Heal is no longer reduced if the damage is shielded
    Dark Wind damage increased to 65/90/115/140/165 from 65/85/105/125/145
    Ability power ratio increased to .45 from .4
    Channel duration reduced to 1.5 seconds from 2


    Idol of Durand will now correctly increase its damage when the damage taken is shielded


    Grog-Soaked Blade
    No longer reduces healing and regeneration, but now slows movement speed by 7%
    Now stacks up to 5 times, but duration reduced to 3 seconds from 10
    Damage changed to 4-21 from 5-19
    Fixed a bug where Parrrley could sometimes restore gold to other players
    Now applies Grog-Soaked Blade
    Raise Morale duration increased to 7 from 6
    Cannon Barrage damage increased to 75/120/165 from 65/110/155


    Fixed a bug where Recuperate could sometimes activate immediately after taking damage
    Now marks Garen as being in combat even if the damage is shielded
    Now shows the particle on Garen even if at 100% health


    Fixed a bug where his turrets would not assist him if damage from an enemy champion was shielded
    H-28G Evolution Turret mana cost reduced to 70/80/90/100/110 from 120/125/130/135/140


    Transcendent Blades
    Now heals Irelia based on the actual damage dealt (instead of a % of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Heal versus Champions increased to 25% from 20%


    Tailwind now deactivates while dead

    Jarvan IV

    Demacian Standard
    Armor reduced to 10/13/16/19/22 from 10/14/18/22/26
    Attack speed reduced to 10/13/16/19/22% from 10/14/18/22/26%
    Martial Cadence damage reduced to 8% from 10%


    Leap Strike attack damage ratio reduced to 0.7 from 1


    Fixed a bug where Leblanc's clone would be permanently disabled if disabled when it spawns


    Nether Blade
    Passive mana restore increased at earlier ranks to 8/11/14/17/20 from 4/8/12/16/20
    Active changed to 20/30/40/50/60 (+0.15 ability power) bonus magic damage dealt on hit instead of 7/15/25/38/50 armor penetration


    Null Zone
    Damage reduced to 4/5/6/7/8% from 5/6/7/8/9%
    Ability power ratio reduced to 1% per 100 ability power from 1% per 80 ability power
    Cooldown reduced to 14 seconds from 16
    Nether Grasp's ability power ratio reduced to 1.3 from 1.5

    Miss Fortune

    Damage that is absorbed by a shield now properly removes Strut


    Iron Man's shield generation is no longer reduced if the damage done is shielded
    Fixed a bug where Children of the Grave could steal enemy passive abilities permanently


    Black Shield magic damage absorbed adjusted to 95/160/225/290/355 from 100/150/200/250/300


    Javelin Toss and Bushwhack will no longer target the wrong location when cast immediately after transforming back to human form


    Consume damage reduced at earlier ranks to 400/525/650/775/900 from 500/600/700/800/900
    Ice Blast slow reduced at earlier ranks to 20/30/40/50/60% from 40/45/50/55/60%


    Clockwork Windup
    Fixed a display error on the tooltip.
    Fixed a bug which was causing Clockwork Windup to add less damage than intended
    Fixed a bug with Command: Protect that was causing the shield particle to not display
    Fixed several interactions with clones or unusual movement types


    When Poppy Heroic charges a champion, she will now attempt to attack the target immediately afterward


    Fixed a bug where Defensive Ball Curl had an ability power ratio


    Cull the Meek's heal is no longer reduced if the damage is shielded
    Fixed a bug where damage absorbed by a shield wouldn't mark Renekton as in combat


    The Equalizer
    Burning damage reduced to 100/140/180 from 120/160/200
    Burning damage ability power ratio reduced to .2 from .25
    Cooldown increased to 105/90/75 from 90/75/60


    Hallucinate clone now correctly benefits from critical strikes
    Fixed the dance animation to loop properly


    Cannibalism is no longer reduced if the damage is shielded


    Fixed a bug where shields and Ignite could sometimes cause her spell sounds to get cut off early


    Ravenous Flock now heals Swain for 50% of the actual damage he deals (instead of 50% of the raw damage he deals), but the heal is not reduced if the damage is shielded


    Move Quick is now removed even if the damage is shielded


    Fixed a bug where Rocket Jump's cooldown reset could fail if Tristana's damage output was fully absorbed by a shield


    Fixed a bug where Undying Rage improperly showed "Endless Rage!" to represent damage being prevented

    Twisted Fate

    Blue Card mana restore is no longer reduced if the damage is shielded
    Loaded Dice now deactivates while Twisted Fate is dead
    Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it


    Mana cost of shifting decreased to 55/50/45/40/35 from 75/65/55/45/35
    Turtle Stance now heals Udyr based upon the actual damage dealt (instead of the raw damage dealt), but the heal is not reduced if the damage is shielded
    Phoenix stance's activation damage increased to 15/25/35/45/55 from 10/18/26/34/42


    Fixed a bug with Terror Capacitor where when attacking a champion, it was slowing for less than the tooltip stated
    Fixed a bug with Terror Capacitor where when using Acid Hunter with Terror Capacitor, it was slowing based upon Acid Hunter's rank rather than Terror Capacitor (but for the correct 20/25/30/35/40%)


    Silver-Tipped Bolts will no longer interact with spell shields
    Tumble bonus damage reduced to 40/45/50/55/60% from 55/60/65/70/75%
    Final Hour
    Movement speed bonus now triples instead of quadruples
    Attack damage reduced to 25/40/55 from 35/55/75
    Condemn damage reduced to 45/80/115/150/185 from 50/90/130/170/210


    Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
    Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250


    Hungering Strike's heal is no longer reduced if the damage is shielded


    Crescent Sweep
    Percent health damage reduced to 15% from 20%
    Bonus armor and magic resist per champion hit reduced to 5/8/11 from 7/10/13


    Boots of Mobility will now mark you in combat for receiving/dealing any damage, even if it is shielded
    Fixed a bug where Spirit Visage was granting too much bonus regeneration
    Philosopher's Stone health regen per 5 reduced to 18 from 22.5 and mana regen per 5 reduced to 8 from 10
    Eleisa's Miracle cost increased to 500 from 400
    Quicksilver Sash cooldown decreased to 90 from 105
    Hextech Revolver spell vamp reduced to 15% from 20%
    The gold per 10 component of Philosopher's Stone, Heart of Gold, Kage's Lucky Pick, and Avarice Blade is now unique to itself


    Fixed a bug where minions were playing their particles multiple times when attacking
    Updated tooltips for many Champions
    Lifesteal and spell vamp are no longer reduced if the damage done is shielded
    Healing reductions now reduce lifesteal and spell vamp
    Spirit Visage now increases your lifesteal and spell vamp
    Maximum gold for killing a player on a long kill streak reduced to 500 gold from 1000
    Minimum gold for killing a player on a long death streak reduced to 15 gold from 90 gold
    Gold rewards for kills where the target is on a 3 kill or 3 death streak or less should give comparable amounts or even more gold than before
    Experience granted for kills is now determined by the dying champion's level. Killing champions higher level than you will now grant more experience while killing champions lower level than you will now grant less experience. Killing equal level champions is unaffected
    Wards and spawned minions that don't attack are no longer targetable/manipulated by spells (except Summoner Teleport). This means, for example, that wards will no longer be able to block Rammus' Powerball, Mushrooms will not block skillshots, and Jax is no longer able to Leapstrike onto a ward.
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    Aspira Admin Officer

    No more triple philo stone builds then.

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