Streaming Live from Austin, TX - March 5th, 2012 On Monday, March 5th, we will be hosting a livestream of the Guild Summit, which you’ll be able to watch by visiting www.StarWarsTheOldRepublic.com/GuildSummit. Here’s our full schedule of events for the livestream: 10:00AM CST (4PM GMT) – Welcome and Introductions 10:30AM CST (4:30PM GMT) – State of the Game and Game Update 1.2 Presentation Break (Livestream offline from 11:00am to 2:00pm) 2:00PM CST (8:00PM GMT) – Operations and Flashpoints Discussion 2:45PM CST (8:45PM GMT) – Player vs. Player Discussion 3:30PM CST (9:30PM GMT) – Legacy Presentation 4:00PM CST (10:00PM GMT) – Economy and Crew Skills Discussion 4:30PM CST (10:30PM GMT) – Roleplayer's Discussion 5:00PM CST (11:00PM GMT) – Guild Features Discussion 5:30PM CST (11:30PM GMT) – User Interface Presentation 6:00PM CST (12:00AM GMT) - ...And The Rest Throughout the day you will be able to not only watch each of these discussions, you’ll also be able to take part in them. We’ll be taking questions from the livestream throughout the event, although we will have to limit the number of questions answered for time. You can also discuss the Guild Summit on Twitter using the hashtag #SWTORSummit, and we’ve created a Guild Summit Forum for you to discuss each of the sessions with other viewers. If you’re unable to watch these livestreams on the day, we’ll be providing recorded versions of each presentation and discussion after the event. Whether you’re attending in person or will be watching online, we look forward to your comments during the Guild Summit!
I say it as an not as an acronym. Gooey sounds weird to me when I hear it. Could someone do a write up about the most interesting points? Would be good to get on the front page if you make it fancy enough and detailed enough. Cheers
crit crafted gear+ranked wz mods=top pvp gear. covered you? if any of you have armortech start crafting and prepare to be rich.
The auction house is "about 80% less stupid already" but the team isn't ready to reveal exactly what that means yet. PvE: Currently: Levelling is in good shape Need more story Update 1.2 Unify to chest option is back New daily missions on Corellia: Any piece can be toggled on/off Higher resolution textures Future Dual and multi-spec: Switch between skill tree builds and, later, switching changes gear loadout too When do we get more story? This year. User Interface The UI will be totally editable. Colors display in blue and green. Blue is not turned on, green is. Everything can be moved around anywhere on the screen. Every element is scalable. Mission tracker depth can be adjusted Move secondary windows wherever you want in whatever size you want Some preset templates will be included Custom UI configurations can be saved as XML files so you can swap configurations with other players Guild Features "Guilds are incredibly important to our organization as a whole." Current state: Bare bones: UI is functional but could use more features Guilds want tools to make coordination easier Guilds want to show off how awesome they are In 1.2 Guild banks: Shared bank for members, 7 bank tabs in escallating price, detailed control for guild leaders (who can access tabs, some even requiring authenticators to access) Future Guild calendar: create events, share with non-guildmates Guild emblems to show on armor in certian hot spots Guild advertising: set up flags for finding guilds inside the game space Guild progression Guild capital ships design exists (a long way off!) "We will do it when we can do it right." Roleplaying Asking for what RP guilds need in terms of tools to facilitate RP. Current State: More ambience and life on worlds Legacy features Future: Character recustomization Chat bubbles More orange gear with viability at end game: where what you want, whenever you want Events team - not talking about it Improving spawning tech will address feeling of static worlds, more ambient creatures, more moving parts everywhere, "sittable" chairs Economy and Crew Skills 57% to 42% Empire to Republic across all servers Leveling curve is amazingly smooth in upward progression 80% of level 50s have <1M credits Repair costs seen as too high Exploits Ilum chest looking -- implementing measures in 1.2 Track down bots quickly and remove Credit spam in-game is fairly minor compared to other MMOs, almost instantaneous removal of spammers Crew Skills System overall is well received In 1.2 Legacy upgrades Endgame mods from Reverse Engineering (better reverse engineering returns, more can be reversed engineered, etcl), craft operations gear with critical augments slots Every crew skill is being given an endgame purpose Legacy System 20,000 checking out the Live Stream! MULTI SPEC is coming that will probably be tied to the Legacy System. Shortcomings Essentially, a very pretty experience bar The bar has a function What's coming in 1.2 Family tree is automatically updated with characters and how they fit into your legacy Reach level 50 with a species to unlock that species for all future Legacy characters Reach level 50 with a human, gain presence increase for all existing and new Legacy chars Legacy Global Unocks: Complete chapter 2, unlock unique class emote, unlock current class's buff for all other Legacy characters Complete chapter 3: Unlock current class's "Heroic Ability" for all other Legacy characters. EX: Finish Chapt 3 with a Sith Warrior, unlock Heroic Ability: Force Choke. Can use Force Choke on all Legacy chars during heroic moments. Complete all missions for a companion "type" unlocks shorter cooldown and longer duration for heroic moment for the first companion of each "type" (ranges, etc), unlock a small stat boost for first companion of each type and a Presence buff for each companion completed. Global Unlocks: Alignment Abilities: Reach level 50 and gain Dark V, Lioght V or neutral alignment unlocks active abilities for all Legacy chars (jab, uppercut, etc.) Social Rank unlocks: Dance with companion, new emotes (RP emotes) Purchaseable Legacy Rewards: Most rewards can be unlocked OR purchased. They are expensive and retroactive. Cooldown reductions: Emergency fleet pass, quick travel, JETPACKS (short duration sprint, not free flight) Sprint moved to level 1 Items for ships including training dummies, operations/warzone dummies (ops dummy takes damage like a boss, wz dummies take damagej like a player) Ship Repair droid: repair or buy items, sells upgrades for ship droids that improve specifiic crafting abilities Ship board mailbox! Ship board auction house (way up the legacy to keep fleets active) Bound to Legacy: Full mailing options, can trade within Legacy if not other players Legacy Appearances Future Character specific rewards, buffs to help speed early game progression, purchaseable items/abilities for new characters Will be bringing in rewards, in the form of valor or something (their words not mine) for "running around the world killin gpeople". 18,000 people watching the Live Stream of the Guild Summit. That's just awesome! Player vs Player Warzone Issues Lots playing Medal system not balanced across classes No ability to queue for specific warzones Players AFKing Warzones in Patch 1.2: New Warzone: Novare Coast Same Faction vs Same Faction game play Majority control type objective Ranked PvP pre-season will debut with 1.2 Character ratings for both solo and group play ELO rating system New dailies Removing incentives to quit early 18 new medals including objective based Warzone rewards based on earning medals Discouraging farming: More medals for completing a warzone faster Medal rewards capped. VOTE TO KICK with measures to prevent abuse Efforts to combat AFK: Minimal participation to earn the medal. Don't do anything, don't get anything. New tier of PvP gear: War Hero, greater stat differences from PvE gear, new lightsaber colors, new PvP crafting, Existing warzones will allow same faction vs same faction matches. No timeline announced. Cross server Warzone queuing: Incentives for and devs will try matching same-server opponents. 8-person queuing, formalize it later with "teams". Persistent groups across warzones will be forthcoming. OPEN WORLD PVP Not terribly popular, Ilum has some problems (LOL!) In 1.2 Going back to drawing board on Ilum (BIG applause) Redesigning Ilum to be more fun and engaging Removing Ilum PvP quests Rewards being moved to Warzones Less random rewards for PvP progression FUTURE Open World PvP Ilum redesign Minor changes to Outlaw's Den Mirror class imbalances, ongoing effort to address all issues Team working on hacking/exploiting issues The response from the assembled guild leaders is very positive about the answers they've been given to the questions they''ve asked. Flashpoints and Operations that don't currently have them will have a hard mode added to them at some point. The team is definitely working on splitting operations teams with some taking on ground combat, some in space combat, etc. James Ohlen confirmed that this is something the team is very interested in and will be working on in the future. James Ohlen: We have a secret project with regard to space but that's all I can say for now. Operations & Flashpoints James Ohlen, Daniel Erickson (now Lead Game Designer), Gabe Amatangelo, Georg Zoeller, Damion Schubert, Emmanel Lusinchi are the panelists Operations (Gabe): 38% level 50 players have played an Operation Bugs in Eternity Vault More frustrating than other areas High priority on fixing operations Looting system in Normal needs improvements, switching to regular loot mode in the near future Existing operations are relatively easy Hard & nightmare modes give same loot In 1.2 New operation, Explosive Conflict, considered Tier 2 Harder than current operations Nightmare mode to be a more serious challenge Needs serious testing and balancing, will not launch in 1.2 New "Story" difficulty mode for all Operations Overarching story arcs should be exerienced by everyone Story mode can be played without having to "gear up" To compensate, hard mode being made more challenging Wear what you want in Operations with extraction of mods and set bonuses Nightmoare mode will be only way to get top tier gear The team is focused on bug fixing and working with extensive guild testing of new features. They are hoping to make character copies to PTS. Two operations in development that are more challenging and rewarding. Fight the boss, not the game. More info on screens with "visceral" cues. Flashpoints Flashpoints are enjoyable Need better endgame progression via FP Difficulty in finding groups Update 1.2 New Flashpoint, Lost Island Future: More FP coming, Group Finder (coming in 1.3) that will be all purpose for missions, Flashpoints etc. SINGLE SERVER ONLY! GUILD SUMMIT: 2:00 pm CST POKKET'S HERE! Whoot! The Summit is now ready to kick into high gear now that studio tours and lunch are over with. Everybody's pumped and ready to go. The afternoon sessions are going to be Bioware's version of speed dating with six panel discussions coming in the next four hours. It should be fascinating as guild reps will get to ask their questions and provide feedback directly to the dev team. On an unrelated side note: I have never been around a more committed group of players before. Most will freely admit that there are things they want to see changed and are hopeful that this week's summit will bring about changes to the game. We'll keep in touch with some of them over the coming weeks and months and let you know how they perceive their voices were heard. Next upcoming: Bioware studio tour but no pictures inside dang it. Everyone is running around in groovy guild summit tshirts. The crowd is overwhelmingly male, 30+. No one so far is in costume though there are some wicked tshirts from various guilds. There are guilds representatives from around the world and they're an enthusiastic group they are. I will refrain from nerd convention jokes, however. They're simply such happy folks I can't do it to them. Game Update 1.2 - Bioware showing off new features in a new video. new flashpoint: lost Island Expanded legacy system: wicked new interface Advanced options in customization of the UI Imrpoved character models and customization new mini pets guild banks new gear new light sabre colors Lost Island Flashpoint User Interface customization: BIG round of applause Warzone rankings: Can play ranked matches New ranked gear tiers In game events to be introduced: Limited time events created by a dedicated team. Few details forthcoming to keep it surprising for players Guild banks coming to the excitement of the crowd. Shared bank, can unlock up to 7 tabs, detailed controls for leaders Will deploy to PTS "soon" and hit live servers "when testing is complete" "We're aiming for early April"
Merketh... HOW DO YOU MANAGE IT? Half the time you give us links and no content from it, this time loads of content with no links >.< Unless you wrote all that manually, could you provide a link so I can cite it at the end of the post for front page. THANKY
I was Gonna say you got a crush on Pokket, Merketh.. the Green /Blue haired totty from Gamebreaker, before she was sacked ofc.