Georg Zoller Interview from MMORPG.Com Pt1 MMORPG.com:How will players get to the advanced classes system? Once unlocked, how much customization will players find within the advanced class they choose? Georg Zoeller:Advanced Classes are introduced once a player has reached level 10 and left the relative safety of their Origin World. Their class quest will lead them to the capital planet of their faction (Dromund Kaas for Imperial players, Coruscant for Republic players) where they can make their Advanced Class choice. This choice is not optional. Once an Advanced Class is chosen, the character's gameplay options broaden dramatically, as do the choices for customization: The character continues getting new active abilities through their base class at their class trainers. Additionally, the trainers will now grant access to Advanced Class specific active and passive abilities upon leveling up. Finally, by choosing an Advanced Class, the player unlocks two skill trees unique to their advanced class as well as a 'shared' tree available to both classes. The skills allow the player to define the role they want their character to play on the battlefield. Example: As a Jedi Knight, I will spend most of the first ten levels of the game on the lush planet of Tython, home of the Jedi Order. As I explore the planet and rise from simple student to Padawan to Jedi Knight, I learn new abilities such as 'Sweep' (An arcing area of effect melee attack), 'Force Leap' (A powerful force Jump to engage enemies from up to 30 meters range) and more. I also acquire my first companion, T7-01, an astromech unit and build my first lightsaber. Once accepted into the Order as a full Jedi Knight, I will eventually make my way Coruscant, capital city of the Galactic Republic and, as one of my first actions there, make my choice of Advanced Class. I have two choices at that point: Train to become a Jedi Guardian - a frontline fighter trained to wield a single lightsaber with deadly perfection. Choosing this Advanced Class will give me access to heavy armor and, after a few levels, access to Soresu Form, a combat stance that reduces damage taken and creates additional threat on those engaged in combat. Train to become a Jedi Sentinel - a highly mobile Jedi Knight specialized in dealing high amounts of damage in a short time. Choosing this Advanced class will train my character in dual wielding sabers and, after a few levels, grant access to Juyo Form - a combat stance that grants a stacking melee damage bonus. Once I have made my choice, I get to spend my first skill points in one of the three available skill trees, which will start to define my character's role and gameplay. MMORPG.com:The Sith Warrior can become the Juggernaut or the Marauder, can you give us some examples of skills that make up these two advanced classes? Georg Zoeller:Some signature Juggernaut abilities gained automatically upon leveling up are: Soresu Form (a tanking stance) Sundering Assault (a passive that adds a stacking armor debuff to the Assault ability) Force Push (a force attack that throws enemies in a ballistic arc – perfectly for throwing enemies over ledges or push a pesky kiting player in PvP out of the melee dead zone into Force Charge range) An example ability from one of the skill trees would be: Strangulate, a passive skill that adds pushback resistance to the channeled Force Choke ability. For the Marauder, some of the automatically learned abilities are: Juyo Form (a DPS stance) Rupture (a dual saber attack causing a powerful bleed for additional damage over time) Force Cloak (a very short duration combat stealth that can be activated upon killing an enemy) An example ability from one of the skill trees would be: Close Quarters, a passive skill that decreases the minimum range for Force Charge from 8 meters to 4 meters MMORPG.com:The Bounty Hunter has a similar design with the Mercenary and Powertech, can you tell us about skills that define the offense and defense of these two specializations? Georg Zoeller:For starters, the Mercenary gets to dual wield blaster pistols, giving that Advanced Class a slight edge in damage output over the Powertech, which gets access to a Shield Generator, a definite plus on the survival / defensive side of things. The Bounty Hunter Advanced Classes offer a lot of cool gadgetry in their skill trees, so depending on the player’s skill point distribution, there’s a huge difference in how combat plays and looks between characters: The Mercenary’s Arsenal Skill tree for instance offers access to powerful missile technology and blaster modifications, transforming the class into a formidable long range damage dealer. The Mercenary’s Bodyguard tree contains technology to support, bolster and triage the Mercenary and his allies, including experimental goodies such as the Kolto Missile, a modified short range missile that explodes above the dedicated area, dispersing a fine mist of the popular restorative agent among allies. The Powertech’s Prototype tree offers gadgetry and attacks for the close range minded player, including a retractable armor blade modification for vicious melee attacks. The Powertech’s other tree, ‘Shield Tech’, has abilities centered on survivability and damage absorption. The Firebug tree, shared between both Advanced Classes, deals mainly with improvements and additions to the Bounty Hunter’s flame thrower. MMORPG.com:The Jedi Knight offers players the Sentinel and Guardian, what are the main differences when playing these classes? What options are offered in terms of skills for players to explore? Georg Zoeller:The Jedi Guardian is the Republic's answer to the heavily armored Sith Juggernaut. Trained in different light saber combat stances and supported by the Force, they can usually be found taking on multiple opponents at once, decimating them systematically with their lightsaber. Skills for the Guardian include: Defiance, a Vigilance tree passive ability that grants the Guardian additional focus whenever an opponent manages to stun him. Hilt Strike, a Defense tree active attack that involves smashing their opponent's face with their lightsaber hilt for a stun. The dual wielding, medium armored Sentinel may be less survivable when surrounded by multiple enemies, but what they lack in defense, they more than make up for in damage and utility. Skills for the Sentinel include: Blurred Speed, a Watchman tree passive ability that reduces the cooldown on the Force Leap ability Force Camouflage, a trained Sentinel Advanced Class ability that enables the use of a short duration combat stealth with additional threat reduction upon defeating an enemy.