I have looked through the souls and have put down a few ideas as to possible soul setups for the Cleric for different situations. Bearing in mind that I have only tried a couple of these builds, the other ones are pure speculation as to whether they will work, so any feedback/suggestions are welcomed. I have also made the decision that the PvP sould will only really be needed in battlegrounds as when we roll in PvP, I don't see it being of use unless you spec really high into it, and I haven't looked at a high PvP sould build yet. Open PvP Healing Build - Its all about the AoE heals. I have been using this a lot even for PvE stuff and it is a pretty nice build if you are focusing on pure healing and don't give a crap about not doing any damage. This build allows you to get the maximum amount of AoE heals to passive heal increasing abilities ratio. The passive gains for this build are..... Wisdom+5%, Healing Crit Chance+2%, Mana Reduction All Spells 10%, Mana Pool Increase 10%, All Bonus Healing +20%, All AoE heals +5%, All AoE Heal Ranges +3meters, Instant Cast Heals +15%, HoTs +10% and ALL HEALS +5%. Not sure if these all stack, but if they do, for example.... Healing Showers, an Instant Cast AoE HoT. In theory it would have its base healing increased by 35% and if any of the ticks of the HoT crit, they heal for 20% more. I don't know about you, but this sounds overpowered. As for healing abilities, there are tons in this build, both direct and HoT and more unique like Orbs Of The Stream. You also get raidwide endurance buffs, underwater breathing buffs, ressurection ability, but sadly no combat ressurect. DPS Build - I'm not sure if the BOON raids will have space for a DPS Cleric or not, only time will tell, but this build is less about being a DPSer, and more about trying to replicate the Warhammer Engineer or Aion Templar. Open world raid warfare will get zergy, as it always does, and AoE is going to be king. From what I can see of the "DPS Cleric", there is not much in the way of high DPS AoE, but I will run through the available abilities.... Cabalist - Shadow's Touch(AoE 3 target), Bound Fate(AoE 3 target), Tyranny(AoE 7 target instant cast), Engulfing Shadows(AoE unlimited target pulsed from Cleric) Inquisitor - Soul Drain(AoE 3 target), Circle Of Oblivion(AoE 7 target) Noteable abilities - Excommunicate(Knockback, Inquisitor), Trepidation(AoE Fear, unlimited targets, Inquisitor), Maelstrom(AoE pull 3 targets, can be specced to hit 5 targets and snare them all by 30% run speed) Not sure how effective this will be as a DPSer as alot of the spells are 2sec cast or channeled, and I imagine the open world stuff will play fast, but using this build purely as a puller and fearer for AoE CC in zerg battles might be doable. Battlegrounds Battleground Healing - Firstly, this link isn't saving properly so it only shows as using 64points, the final two points should be in "Rolling With The Punches" in the Templar tree. So this build....... Start with Templar. Chose to not go max 21 points in as the 21point ability isn't that great in all honesty. It's good, but its not as good as other gains with the points spent elsewhere. It's also key to note that all of the abilities that proc of healing in this tree that are higher than row three, only proc of Direct Single target. No HoTs, no AoE, so they are useless. The points I have spent in this tree allow for reduced chance to be critted, increased resistance, reducing target allies damage taken from enemies, increasing allies damage dealt to enemies and ability to shield proc anyone who is CCed. Like I said, the 21 point ability is a little shit, but the others are very nice as can be seen, especially the 15 point AoE heal. Sentinel tree is specced for increased heal effectiveness. Also it is specced to turn the Healing Breath heal into an AoE. The tree is also taken far enough to get Quietus (a silence) and Healer's Covenant (40% damage reduction on target for 10seconds). This spec also gives 5% less damage for 6seconds on all allies hit with an AoE heal. Warden tree is specced to get all the usual good stuff like Orbs Of The Stream, Ripple, Overflow, Tidal Resonance, Cascade (for any long fights) but also in this spec, I have taken Dissolution for some mobility CC immunity. You also get a knockback from like 8 points in or something which is nice to get a high DPS melee off you for a few vital seconds. PvE Solo Leveling Build (DPS with Heals) - I tried this out in beta (obviously not spec'd as high as this) and it seemed really good for solo leveling as a cleric. The points in Druid basically buff your attack power and crit. It gives other benifits but this was my main reason to put points here. The choice to use sentinel instead of Justicar is due to justicar being terrible to be honest. Going sentinel gives you some GOOD self heals whilst also increasing your healing output, crit damage and spellpower. Increasing the spellpower is a good one to note as the Druid points butt attack power based on spellpower, so the points in sentinel here, help boost your melee damage further. The points in Shaman itself are just put them in as and when you get them. Its relatively straight forward as to what abilities are good for leveling and which are aimed more at group play, so just pick the solo DPs ones as and when you have the points to spend. I tried this build upto level 29 and it was very nice for solo leveling. However, with all the chain gear in this game being itemised for Wis/Int/End, I don't know how viable Shaman is. I am not sure if its attacks take damage from Str/Dex or not. If not then this will be a good build, if they do, then I don't see any use for a melee cleric. As of yet I have seen nothing to prove how Shaman damage is calculated. Instance Healing (Assuming Chloro/bard Offheal/DPS) - I have not yet tried this spec yet, but I am assuming that if you have a Bard or Chloromancer to throw the odd group heal around when needed, this build would be perfect for a tank healer. The warden tree is specced far enough in to give you a boost to instant cast heals and HoTs. You are far enough in to have the AoE HoT, you have Ripple (turns the next non AoE water based heal into an AoE) and you still have Orbs Of The Stream. Orbs Of The Stream, imho, a must have in PvE due to it cancelling out the initial burst damage of a boss. The Sentinel tree is purely used to get rid of the last few points by enhancing your build slightly. This spec uses it to give +5% to all heals and -6% on mana cost of heals. The points spent in the Purifier tree are done so that it capitalises on the Purifiers shields as much as possible. The way I see it is that the Purifier will play a lot like a Disc Priest from WoW, so you want to prevent damage by using the shields as much as possible. As well as trying to maximise on shielding, there is also quite a nice ability "Latent Blaze" which is basically a wipe stopper as if you put it on the tank, when the tank drops below 30% HP, then get a huge heal. 2min wait between application on the tank, but still a very nice ability.