Cleric 51 Point Build Benefits

Discussion in 'Game Discussion' started by Aspira, Feb 18, 2011.

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    Aspira Admin Officer

    Inquisitor - 51 point build gives 30% more damage on all spells compared to 36 point or less builds.
    Cabalist - 51 point build gives 30% more damage on all spells compared to 36 point or less builds.
    Warden - 51 point build gives 54% more healing from HoT's compared to 36 point or less builds.
    Druid - 51 point build gives 150% more bonus spell damage on pet attacks over 36 point or less builds.
    Purifier - 51 point build gives 30% more absorb on all shielding spells over 36 point or less builds.
    Sentinel - 51 point build gives 45% more spell power bonus for healing invocation (okay it;s a PvE heal, but still!!!) over 36 point or less builds.
    Shaman - 51 point build gives 60% more damage on massive blow and also 15% more attack power bonus on massive blow over 36 point or less builds.
    Justicar - No advantages for going beyond 36 points as of yet.

    Seems like there will be a lot of 51 point Clerics running around.
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    Furyon Community Member

    thanks for the info :)
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    Kneels Community Member

    This is kinda wrong :p it increases the spell power bonus for our HoT's by 54%
    This doesn't result in 54% more healing from HoT's tho (sadly enough)
    I did some testing with a 42 point spec and based on that I calculated what 51 spec would give me:


    --------------------------------36 talent points--------------42 talent points------------------51 talent points

    Healing Spray ---------------------122/tick --------------------131/tick ------------------------ 144/tick
    Soothing Stream (1 stack) -------71/tick ----------------------83/tick -------------------------101/tick
    Healing Current -------------381 + 54/tick-------------- 450 + 63/tick ------------------ 555 + 78/tick
    Healing Flood ---------------------- 90/tick --------------------100/tick ------------------------ 115/tick

    Some spells clearly get affected more by Spell Power than others but overal I'd say it's a 15-20% increase on HoT healing. Wich is still very nice.

    I have no idea about the other soul benefits but thought I'd share this as it might be helpful for some.
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    Aspira Admin Officer

    Whew, it's not as bad as I thought then. Still though, 15~20% is still a huge margin when it comes to healing output.

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