Elementalist Ride the Lightning: This skill should now track moving enemies more reliably. \o/ Magnetic Grasp: This skill should now track moving enemies more reliably and end correctly when you reach your target. \o/ Evasive Arcana: This trait no longer creates unintended blast finishers. Ether Renewal: This skill’s cast time has been reduced from 4.75 to 3.5 seconds. There is no change to the total amount of healing. \o/ Healing Rain: This skill’s tooltip now states the correct duration of 6 seconds. Armor of Earth: This skill’s tooltip now states the correct duration of 6 seconds. Churning Earth: This skill’s description no longer references “hold and release.” Signets of Earth, Air, Fire, and Water: These skills should now have a cast animation while wielding a Fiery Greatsword. Ring of Fire: This skill on Conjure Flame now lists itself as a Fire combo field. Dragon’s Tooth: The blast finisher for this skill now triggers at the spell location rather than the character’s location. Magnetic Wave: This skill’s missile-reflect portion now has an accompanying icon. Phoenix: This skill’s tooltip now states the correct duration of 5 seconds of vigor that this skill applies. Blasting Staff and Geomancer’s Alacrity: These traits now work together for the Eruption skill. Mist Form: This skill now works with the Water Magic trait Cantrip Mastery. Soothing Wave: This skill now properly applies regeneration to the elementalist when using Conjure Frost rather than only when the bow is picked up. Healing Ripple: This skill’s scaling with healing power has been reduced by 50% in PvP only, as it had scaling that’s normally reserved for main healing skills. The maximum number of targets has also been reduced from infinite to 5. Obsidian Focus: This Earth Magic trait now grants toughness when channeling the Stone Shards skill. Ice Spike: This skill’s tooltip now states the correct amount of vulnerability when traited. Conjure Frost Bow’s Deep Freeze: This skill now applies 1 second of chill per pulse, preventing extreme stacking of chill on a target. Conjure Frost Bow’s Ice Storm: This skill now applies 5 seconds of bleeding per hit instead of confusion. Tidal Wave: This skill’s responsiveness has been improved. Tornado: Leaving this elite skill now removes the stability it grants in order to make it consistent with other elite transformation abilities. Vapor Form: Fixed a bug that allowed this skill to contest a capture point. Flame Axe: This weapon now grants the wielder power and condition damage. Frost Bow: This weapon now grants the wielder increased condition duration and increased healing power. Fiery Greatsword: This weapon now grants the wielder power and condition damage. Magnetic Shield: This weapon now grants the wielder vitality and toughness. Lightning Hammer: This weapon now grants the wielder increased precision and critical damage. Couple of buffs, couple of nerfs, all round reasonable patch for us. Still no interesting elites though HOWEVER... Many skills, items, and traits were applying healing to an infinite amount of targets and have now been limited to 5 targets.
Means turtling will be shit now since you can no longer heal a trillion scrubs within 1 aoe. Definitely bummed about the 50% nerf to Healing Ripple in PvP though, really helped the support ele :/
bb ele's back to shitty class. 0 dmg 0 survive... what is arenanet doing anyway... who cares about conjure weapons they are freaking useless..... Btw according to others, evasive arcana no longer provides blast finishers at all.. gz once again and mist form cd is not fixed