14/9 2012 GW2 Patchnotes

Discussion in 'Guild Wars 2' started by Doodle, Sep 14, 2012.

  1. Offline

    Warprophet Community Member

    Fix, they need to entirely rethink the rifle pretty much every skill on it sux who want to jump in and out relative to boss/mob to use half your damn skills, only use of rifle is for stinky jump puzzles...

    might try out a turret build at some point with toolkit skills but doubt passive damage will out-perform playey controlled 'nades
  2. Offline

    Dev Community Member

    They should just let engineers gain stats from weapons and make signets usable when we are using kits first. I have no incentive to get an exotic weapon as it is now because it gives me nothing.

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