(Please move this thread to class section when it's created) So I found some time to make this guide(?). Here is link to this build (dunno if this site is up to date tho) link WEAPONS As a main weapon i would suggest longbow as it gives you best range of them all which is very important when you fight against zerg. Shortbow gives you great mobility but lack of range makes not as good as longbow. Now the most important thing about rangers, offhand. I like to use axe + warhorn but anything + warhorn will do. WARHORN IS THE MOST IMPORTANT THING TO HAVE!! Call of The Wild is best skill ever and you should use it whenever you can. It give Fury, Might and swiftness to you and allies around you (dunno exact number). SKILLS Heal as One is good and you have it from start so i don't see a point to buy anything else. Healing Spring is cool as it can heal everyone around you too but and remove conditions but when you have to run away then there is no use for it anymore. Signet of the Hunt - increase your movement speed by 10%. When activated increase your pet's next attack by 150%. Active is pretty useless in WvW but passive is great. Now you have 2 spare slots which you should use for spirits. There are 4 spirits that grant useful buffs and you can 'detonate' them to slow, blind or do few more nasty things to your enemies. Which 2 of them you will use depends what you consider useful. If you have 2 rangers in one group you can use all 4 of them which is ideal. ELITE SKILL Spirit of Nature (great help in 'Resurrecting' fallen allies). As a human character i don't see anything that can be better than this skill. TRAITS Marksmanship Put 30 point in it and take following passives: Steady Focus - You do 10% more dmg when your endurance bar is full Piercing Arrow - your arrows pierce targets which makes your single target skills much better in zerg v zerg fights. Eagle Eye - Longbows range is increased. It also increase dmg done with longbow by 5% Skirmishing 10 pints here Primal Reflexes - when you receive critical hit you gain Vigor for 5s. Activates once per 15s Nature Magic This is most important trait tree for this build. 30 point and this passives: Strength of Spirit - 10% of your vitality is given as bonus to power. (more max hp you have more dmg you do \0/) Circle of Life - Create Healing Spring on death. (now you are useful even when you die) Spirits Unbound - From now on your Spirits can follow you. PETS In WvW only use you will have from having pet are their active skills. They die way too fast but if you can use them to grant might/regen buffs they are fine. I will probably Edit it at some point after game release if i will find something is not working as it should be.