Warhammer 40k: Eternal Crusade

Discussion in 'Game Discussion' started by Merketh, Jun 11, 2013.

  1. Offline

    Merketh The MerkBot

    [IMG]

    http://bhvr.com/eternalcrusade/#

    Montreal, 10th June, 2013 – Behaviour Interactive and Games Workshop® proudly announce a new online game in the Warhammer® 40,000® universe: Warhammer 40,000: Eternal Crusade. Behaviour Interactive has obtained the rights to create a wholly new MMORPG persistent war experience for PC, PS4 and Xbox One set in Games Workshop’s universe of the 41st Millennium. In the game, players choose a Warhammer 40,000® race and fight directly as one of their warriors in massive conflicts for territory. It will be up to each faction’s community to determine their own destiny as they vie for control of an entire planet.

    Main features of the game include:
    • Experience the gameworld with 3rd-person, behind the shoulder action featuring precision gunplay and brutal melee combat with excruciating finishers;
    • Participate in a persistent online war to conquer the planet, its fate completely in the hands of the players;
    • Become a warrior from one of four initial factions, each unique and opposed to one another: Space Marines, Chaos Space Marines, Orks and Eldar.
    • Participate in truly massive conflicts that simultaneously bring thousands of players to bear over territories and other strategic resources.
    • Get behind the controls of Space Marine Rhinos, Predators, Ork Battlewagons and other iconic vehicles of the 41st millennium;
    • Hack through genuinely challenging procedural content alongside your battle-brothers and never have the same experience twice;
    • Earn the right to customize your builds in a deep progression system drawing on the rich Warhammer 40,000 universe.
    • Found a Battle Squad with friends and prepare for conflict from your customized shared space in orbit – then drop down to the planet together and seek out glory!
  2. Offline

    Kephir Veteran BOON

    FUCK YEAH
  3. Offline

    Allstar Just A "Member"

    I want to believe :(

    (This will be cancelled in 2018)
  4. Offline

    Shaftsplitter Veteran BOON

    Any idea who they are? never heard of them which doesn't bode well
  5. Offline

    Doodle Bush Whacker!

    FUCK YEAH hope its a proper mmorpg and not a planetside copy
  6. Offline

    Acina Admin Officer


    They're quite a big studio that has been round for about 20 years. They mostly work on licensed titles, TV and Film tie-ins etc. It's a wait and see tbh.
  7. Offline

    Shaftsplitter Veteran BOON


    agreed, last thing I'd want to see in a 40k MMO is it be very similar to planetside.

    Wonder how many races will be playable, probably Marines, Chaos Marines, Orks and Eldar at a minimum (hopefully)
  8. Offline

    Acina Admin Officer


    It'll be a Planetside esq MMOFPS mate sorry :confused:


    Main features of the game include:
    • Experience the gameworld with 3rd-person, behind the shoulder action featuring precision gunplay and brutal melee combat with excruciating finishers;
    • Participate in a persistent online war to conquer the planet, its fate completely in the hands of the players;
    • Become a warrior from one of four initial factions, each unique and opposed to one another: Space Marines, Chaos Space Marines, Orks and Eldar.
    • Participate in truly massive conflicts that simultaneously bring thousands of players to bear over territories and other strategic resources.
    • Get behind the controls of Space Marine Rhinos, Predators, Ork Battlewagons and other iconic vehicles of the 41st millennium;
    • Hack through genuinely challenging procedural content alongside your battle-brothers and never have the same experience twice;
    • Earn the right to customize your builds in a deep progression system drawing on the rich Warhammer 40,000 universe.
    • Found a Battle Squad with friends and prepare for conflict from your customized shared space in orbit – then drop down to the planet together and seek out glory!
  9. Offline

    Doodle Bush Whacker!

    You just took all the hype i had, pulled it's pants down, and then proceeded to sodomize it until it died.
  10. Offline

    Merketh The MerkBot

    gameplay sounds a lot like "Space Marine", and feature lists reads very similar to the cancelled DMO.
  11. Offline

    Aspira Admin Officer

    Best description ever.
  12. Offline

    Drexciyian Veteran BOON



    Fuck this game already, its dead to me
  13. Offline

    Angelo Community Member


    Didnt you hear, it's the latest fad. Diablo 3, Elder Scrolls Online, Final Fantasy 14 all getting on the consoles.
  14. Offline

    Acina Admin Officer


    To be fair this one was slated for release in 2010, plus they have a precedent with FFXI
  15. Offline

    Law Community Member

    End of 2015, plenty time to not care about another hyped 40k game, if it gets released I will be there but I won't go through the pain and loss like the last one that was canceled!
  16. Offline

    Aspira Admin Officer

    To be honest, I feel most sorry for Tvar as his wounds have barely healed from Dark Millenniums failure, and now he is gona get raped by another dev all over again.
  17. Offline

    Tvar Veteran BOON

    /wrists, DAT hype only to be raped seconds later..AGAIN! :(:(:(:(:(:(

    If it features certain Space Marine chapters and looks good I guess I'll play it..more than D3 anyway, can't be that bad :p They seem to have gotten some things right tho, like every faction is its own, total chaos and war. Bring it ON! and release 2018.

    Oh the rollercoaster of emotions going on rite nauw :confused:
  18. Offline

    Law Community Member

    I just hope they don't add Tau, cause it will be impossible for me to decide which to play.
    But a deal breaker will be a Terminator skin/class/unlock, give me that and I shall "Burn the heretics"
  19. Offline

    Merketh The MerkBot

    Hot on the heels of Behaviour Interactive's announcement that they are in fact making an MMO based on the Warhammer 40k franchise. I got the chance to sit down with studio head Miguel Caron to talk about Warhammer 40,000: Eternal Crusade.
    I had a nice set of safe questions ready. I'd stayed up so late preparing, checking, refining; nothing could have prepared me to face the incredible passion of Miguel Caron for the Warhammer 40K universe. “There is only war!” He exclaimed numerous times before I realized that was my answer. To Caron, that phrase is not a gimmick or sales tactic; it embodies the essence of his team's ultimate universe.
    He asked me to call him Miguel as his smartphone crackled in and out. “I'm hiding under an escalator to get enough signal to talk with you!” I offered to get on Skype, but he informed me the internet availability was worse than the cell signal. We made some awkward small talk, then I asked that fateful question: “Can you describe this MMO to me in a nutshell?”
    There is only war.
    Within the game universe there will be multiple planets, each utilizing a single-server technology Behaviour Interactive's team is currently testing to create a truly massive multiplayer experience. “Think of the largest MMO you know,” Miguel said. “Now double it!” Thriving landscapes become battlefields in a world where humanity is facing its last hour. “It's not if they will be wiped out, it's when. Humanity is minus one from extinction. Every jump they make to save themselves punches another hole to allow Chaos through.” The resulting culture is desperate and brutal.
    The four player factions—Chaos Marine, Space Marine, Orks, and Eldar—begin their battle from a personal attack cruiser in orbit. The cruiser is capable of merging with your friends' ships, forming a social guild structure by creating massive warships where in-guild production, storage, and trade can exist. Endgame guilds will be able to actually fire on the planet's surface from their ship, a power they must be careful not to exploit.

    “We have taken inspiration from Eve Online in shaping our economic system. We've dumbed it down a bit—no one should need spreadsheets to manage their virtual trade.” There is one currency: requisition points. In the military model the game embodies, a player will have to requisition weapons and armor at supply points. To use the items, the character will have to prove their worth through experience, rank, and training.
    Eternal Crusade will follow a free-to-play model, but non-paying players are restricted in faction and progression. “They can only be Orkboyz! It takes five Orkboyz in the tabletop game to take down one Space Marine!” Miguel's excitement grew with every breath. Free players cannot progress in military rank beyond officer.
    Much of the game relies on social checks. Officers, squad leaders, commanders: each rank commands the players beneath them, and all are ultimately ruled over by a Council populated by the best of the best. Missions are handed down through rank by the players themselves. Miguel is counting on the lowest ranks to obey their officers a third of the time at best. The catch? You don't progress in-game unless you learn to take orders—then eventually give them. The social balance alone in this game is motivation enough to entice players to purchase premium content.

    Obviously this is a PVP heavy game, and I was worried how a PVE/RP player such as myself might contribute to such a strict army structure. Miguel reassured me that there is a hefty need for diplomats, gatherers, crafters, and other non-combat roles. He estimates 60-70% of the players will choose active battle, with the others filling support roles and giving the offensive line something to defend. A player may make their way by saying, “Hey, if you take out that enemy, I'll give you 100 requisition points.” Or a group of miners might remind a squad of Marines that the resources are necessary to their faction, gaining some protection while they mine. Commanders may need to retire to a diplomatic position if they want to reach a position on the Council, and that position gives the greatest wartime powers of all.
    While requisition points will be currency, campaigns will be won by the resources gathered and directed by the faction Council. If the Council finds a player strong and trustworthy enough, they can choose to funnel resources into establishing him as a Hero. This special class is granted abilities that can erase enemies en masse from the battlefield, changing the outcome in a few clicks. The abilities decay quickly, expiring at the end of a battle, so the Council must choose the Hero carefully.

    The struggles where factions rise and fall and boundaries are shifted daily sound exciting enough, but the team is planning dynamic world events in three-month campaigns. Sweeping through planets one by one, each campaign will give players an epic struggle with clear winners. Miguel shared that he doesn't care for MMOs where the same things happen daily and everyone just moves forward. “There needs to be a victor,” he pointed out, “just as there needs to be a loser.” Players will earn badges and medals, marking them as campaign veterans seasoned on the field of battle.

    I didn't get many details on the class system, but there may not be much need: The details have been written in Codex after Codex for the fifteen 40K armies and their chapters. Miguel plans to copy tabletop units stat for stat to make up the classes, complete with chapter variations. "I don't care about game balance at launch" he said. "War is not balanced. Why should a game about war be balanced?" Nevertheless, a system will exist to prevent a faction's monopoly of resources and overwhelming strength. Tyranids, the monstrous beasties that make up the ultimate enemy, will level the playing field, as will an intricate weather system capable of wiping out terrain and fortresses. These random mechanics will be wielded by the developers as needed to keep the factions on equal footing.
    Miguel promised more factions would be playable in the future. I brought up my personal favourite, the Necron army, and he assured me Necrons were the most popular army amongst his developers as well. The first four player factions are a great place to start, since they will provide straightforward classes that will be easy for players to understand. Playing members of the other factions, especially Necrons, would involve a more complex knowledge of the game and battle system before the player found them effective rather than frustrating. Miguel doesn't plan to deviate from established lore, regardless. “I'm not worried about content. The 40K universe has enough content already for a hundred years of updates!”

    I didn't even need to ask questions about the team's familiarity with Warhammer 40K; Miguel made it clear that every developer on the project is foremost a fan. I expressed my excitement and delight over everything he'd shared—this may be the first Warhammer game (Fantasy or 40K) which has truly grabbed my interest. Still, the gutsy designs are risky from a business standpoint. Miguel did scoff there—rightfully, because at that point I should have known better. "We are not making a game for publishers or marketing, we are making a game for the Warhammer fans." If Miguel and his team stay true to the bold strategy he's outlined, this MMO may wholly embody the spirit of the tabletop version.
    For in the grim darkness of the future, there is only war.

    http://gamegeex.blogomancer.com/post/1290/interview-with-warhammer-40k-mmo-studio-head-miguel-caron/
  20. Offline

    Law Community Member

    Instant boner, should keep those freebiescrubs out of the game.

    /me throws money at screen "Take it, take it all, just make me a decent 40k game"
    1. Lots of blood. (18+)
    2. Lots of arms, legs, heads and guts flying everywhere. (18+)
    3. Lots of bullets, lasers, acid, shells landing around you.
    4. Jetpacks and screams!
    5. For in the grim darkness of the future, there is only war.

    Not much to ask for tbh.

    Law

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