[VIDEO] Forced AA in Tera

Discussion in 'TERA' started by Shantotto, Sep 15, 2011.

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    Shantotto Guest

    Click through to youtube, it's available in 1080p

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    Tvar Veteran BOON

    Very nice and interesting. Good job really. :)
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    Shantotto Guest

    Can't tell if sarcasm or not :D Gameplay footage next btw.
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    Alaisy Veteran BOON

    Couldn't see the difference after 4x tbh, not on that vid or my game back when I tried. But a huge impact for 2x and 4x, still think you could've picked a better spot. But nice for people to see I guess.
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    Tvar Veteran BOON

    I wasn't being sarcastic. Honest. Really! ffs this ain't working.. :/
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    Firoz Veteran BOON

    Is the Nvidiainspector the only way to get AA on for nvidia users?
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    Doodle Bush Whacker!

    I did not see any difference ever lol
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    Shantotto Guest

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    Doodle Bush Whacker!

    ooh i see what you did there
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    Shantotto Guest

    wat.
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    Alaisy Veteran BOON

    Even better would be a staircase.
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    Shantotto Guest

    The reason staircases are good, is because they show you a lot of long straight lines ( the best surface to see AA ).

    Grass/leave/etc are really bad. A lot of AA methods won't bother doing anything to grass/leaves/etc.
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    Aspira Admin Officer

    This makes no sense ?
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    Alaisy Veteran BOON

    Yeah just forget about it. All I tried to say was this: I think more objects that are susceptible to AA would've made the difference more clear, there's plenty of places or models in TERA that benefit from Anti-Aliasing.

    (removed the previous posts just so it doesn't make more heads spin, I should have simplified it before I put it down so I wouldn't have had to struggle using the correct words)

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