Discussion in 'TERA' started by Shantotto, Sep 15, 2011.
Click through to youtube, it's available in 1080p
Very nice and interesting. Good job really.
Can't tell if sarcasm or not Gameplay footage next btw.
Couldn't see the difference after 4x tbh, not on that vid or my game back when I tried. But a huge impact for 2x and 4x, still think you could've picked a better spot. But nice for people to see I guess.
I wasn't being sarcastic. Honest. Really! ffs this ain't working.. :/
Is the Nvidiainspector the only way to get AA on for nvidia users?
I did not see any difference ever lol
ooh i see what you did there
Even better would be a staircase.
The reason staircases are good, is because they show you a lot of long straight lines ( the best surface to see AA ).
Grass/leave/etc are really bad. A lot of AA methods won't bother doing anything to grass/leaves/etc.
This makes no sense ?
Yeah just forget about it. All I tried to say was this: I think more objects that are susceptible to AA would've made the difference more clear, there's plenty of places or models in TERA that benefit from Anti-Aliasing.
(removed the previous posts just so it doesn't make more heads spin, I should have simplified it before I put it down so I wouldn't have had to struggle using the correct words)
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