Beta 7 2/14/2011 - The 'Be My Valentine' Edition! === KNOWN ISSUES === This may be removed in a later thread update! *Buffing or healing friendly PvP-Flagged players in range of peacekeeping guards can cause them to aggro the buffing/healing player. This is especially noticeable on PvP servers but can occur if you have auto-flagging turned on for PvE servers. A fix is in the works. === FEATURED === * The Soul Tree screen has now become a UI window instead of fullscreen! * A general audio volume pass has been done along with the addition of extra volume slider types. * Twitter in Rift? You can now tweet and post screenshots from inside the game. See below under TWITTER for more details. * Remember those Quest Hub Wardstones that were made un-attackable on PvP servers? They can now be attacked! PvE server hub Wardstones are still protected, however. * Assigned updated soul icons to all souls. * Have a pile of Soul changes! Your soul points probably got reset in this beta. GENERAL GAMEPLAY * Added a bunch of new emotes! Some hints: Tease, Bonk, Giggle, Tickle, Apologize (which you probably should after using the first four). Not all of these are hooked up to animations. * Reduced the default size of nameplates. * Damage from tar and lava should no longer occur while Soul Walking. It resumes if you re-enter after resurrecting, or when resurrecting still in it. * Dead characters can no longer reveal parts of the map. You'll have to do that while alive! * To prevent some not-so-nice effects, groups will automatically be set private if any member is inside of an instance. * You can no longer form a raid if one of your party members is currently in a Warfront. * Groups with members in Warfronts can no longer use the Public Group system. * Planar currency left in the Rift Loot UI will no longer auto-convert to your currency tab on login before you can retrieve it. * When auto-joining the next level bracket chat channel, you automatically leave the prior one. * Fixed a crash related to trading items directly from your bank. * If all slots are full in your equipped Planar Focus, right clicking an Essence in your bag will no longer try to auto-equip and overwrite an equipped Essence. It will still bring up the Focus window, though. TWITTER * Twitteriftic? * You can now opt to set up Twitter options from within the Rift client. This is optional to use and also optional for automatic achievement tweets. * Access Twitter options under Settings -> Interface. * You'll need to specify account info and log in to send tweets or post screenshots. * Additional options include hiding the UI (including character name) for screenshots, and turning on the functionality to auto-tweet Achievements. Note: if you have the UI hidden, the achievement popup will not appear in Achievement screenshots. * You can specify a prefix and suffix to automatically append on tweets. Defaults are your current character name for prefix, and #rift for suffix. * To tweet some text, use the command /tweet followed by text in the chat console. * To tweet a screenshot, use the command /tweetpic followed by optional text. This will snap a screenshot and upload it to yfrog.com, and tweet the link along with any text entered. * Screenshot posts do not currently work with Low Quality Renderer mode. * If you attempt to use either of these commands and have not set up Twitter login, you will be prompted with the login box. MAIL * You cannot delete mail with attachments until all attachments have been removed. * You will no longer be prompted to pay CoD mail charges for each item removed, only once per message. LOOTING * We now show up to 4 need/greed loot windows at once instead of one at a time, when multiple drops are waiting. * Fixed more general issues with people not getting chances to roll on loot appropriately. ASCENDED POWERS * You should be able to upgrade a quest hub wardstone when PvP auto-flagging is turned off. * The main planar merchants in Sanctum and Meridian now sell an Ascended Power that lets you summon a Soul Healer for 3 planar charges. * Fixed the Invasion summon ability appearing under the General ability page instead of the Ascended Powers tab. GUILD PERKS * Banners: The following Guild Banners have been removed: Stalwart Banner, Skirmisher’s Banner, Defender’s Banner, Field Medic Banner, Rift Energy Banner, General’s Banner. Six new banners have been added to replace them. * Banner of Clairvoyance: Increases maximum Mana by 200/300/400. 3 ranks. * Banner of Fortitude: Increases maximum Health by 200/300/400. 3 ranks. * Banner of Zeal: Increases Spell Power by 30/40/50. 3 ranks. * Banner of Rage: Increases Attack Power by 30/40/50. 3 ranks. * Banner of Concentration: Increases Spell Focus by 30/40/50. 3 ranks. * Banner of Precision: Increases Hit rating by 30/40/50. 3 ranks. * Each of these guild banners last for 3 minutes with an aura radius of 25m. They now require a new Combat Banner Reagent to cast. * You are now allowed two Banners active in a party or raid at any one time. If a new one is cast, the oldest of the existing ones will be removed. * Guild Perk: High Visibility: Increases the radius of your Guild Banners by 10/20/30m. * Guild Perk: Enduring Banner: Now a 1 point Perk that doubles the duration of your guild banner. * Whenever guild perks are refunded, we now notify guild members on login until someone spends at least one of the points! * The Guild merchant has been updated with the following new reagents to go along with the recent combat and rally banner adjustments. - Combat Banners: Reagent for Guild Combat Banner perks. - Rally Banners: Reagent for Guild Rally perks (creative names are creative). - Rally Scrolls: Consumable used to teleport to Guild Rally Banner. - Silver Artifact: General Guild Perk consumable. RIFTS AND INVASIONS * For the first few minutes of a zone event, Wardstones will have additional protection to give players more time to arrive and start defending them. * Invaders will now be more likely to spawn from different sources during zone events. * Special voice audio has been added to several zone events. * Rift collapse timers in progress will now reset to 15 minutes after something in a stage is killed, instead of 5. COMBAT * Group member portraits now show debuff-type coloring on debuff icons. * New iteration of NPC damage. Fixed up a few level ranges. * The ‘Planetouched’ effect now provides some effect to the recipient based on the planar type. * Scrolling combat text no longer displays over stealthed characters. * You can now begin selecting a ground target while moving. * Ground target abilities will no longer cause the icon on the action bar to turn red when you have something far away targeted. * Pets will now attack their existing target when ordered to use an ability and are unable to use it on their owner's target (i.e. owner has a friendly target during combat). * Fixed a bug that could cause some abilities to show up in the Reactive Abilities UI after no longer having the Soul equipped that granted those abilities. * Reactive abilities that trigger off of target health no longer appear usable when targeting corpses. * Player auto-attack will not get 'tired' by tabbing through multiple targets (corrected the swing calculation when changing targets quickly). * Assassin NPCs no longer use Puncture. SOULS * Assigned updated soul icons to all souls. * Warriors: Reactive abilities no longer grant attack points. This change affects Frenzied Strike, Bloodthirst, Inescapable Fury, Turn the Blade, Backhanded Blow, and Flesh Rip. * Warriors: All Interrupts are now off of global cooldown, and no longer grant attack points. This affects Bash, Face Slam, and Furious Rage. * Warriors: Cracking Skulls, Airburst, Concussion, and Judgment now share a cooldown. * Druid, Justicar, Shaman - Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit. ARCHON * Ashen Defense: Now reduces the enemy's armor by a flat amount instead of a percentage. * Waning Power: Reduces the enemy's Attack and Spell Power by 5%. * Flaring Power: Now increases the Attack Power and Spell Power of all party/raid members by 15% for up to 20 seconds. Consumes Charge while active. Affected allies become Battle Weary and cannot benefit from Call to Arms or Flaring Power again for 5 minutes. * Crumbling Resistance: Fixed a bug where rank 5 could be cast on allies. ASSASSIN * Damage of weapon poisons has been increased. * Poison Gas: Cooldown reduced to 30 seconds, down from 2 minutes. * Incapacitate: Duration increased to 45 seconds, up from 30. * Slip Away: Now makes you immune to existing damage effects that are currently on you. Removed toggle from Slip Away. * Expose Weakness: Now causes the enemy to take additional damage only from the Assassin's physical attacks, not everyone's. * Final Blow, Impale: Damage increased. * Serrated Blades: Your critical hit attacks with melee weapons cause the target to bleed for 60-180% of your weapon's damage over 6 seconds. With a ranged weapon, it causes a bleed for 50-150% of your weapon's damage over 6 seconds. Can be applied up to 3 times. BARD * Verse of Fascination: Cooldown reduced to 30 seconds, down from 2 minutes. * Coda of Distress: Now in the same stacking group as the Archon’s Crumbling Resistance and the Elementalist’s Exposure. Debuff now increases the damage taken from non-physical attacks, instead of all attacks. Increased damage taken amount from 5% to 7%. * Coda of Cowardice: Debuff now increases the damage taken from physical attacks by 5%. Ranks 2-4 have been removed. * Cadence, Power Chord, Riff, Coda of Wrath, and Code of Fury now require "Any" weapon to execute; doesn't matter what kind. BEASTMASTER * Iron Bonds: Tweaked to work better with Bond of Alacrity. * Ties that Bind: No longer reduces health. * Greater Primal Companion: Now takes less damage from area of effect attacks based on how many points are spent in Beastmaster. * Enraged Companion: Fixed an issue where this was causing Bite to increase the damage of whole raids by exaggerated amounts. * Protective Companion: Fixed a similar issue where this caused Bite to decrease the target's damage by equally exaggerated amounts. BLADEDANCER * Dualism - New Ability: Unlocked with 40 points in Bladedancer. This Rhythmic action allows them to strike twice and add an additional combo point with Quick Strike and Precision Strike. Lasts 15 seconds. Causes exhaustion for 45 seconds. * Mass Subdue: The cooldown has been increased to 30 seconds from 25. * Incapacitate: Duration increased to 6 seconds, up from 5. * Reprisal and Disengage: No longer share a group cooldown, but maintain their individual cooldowns. You can still only use one reactionary attack after a dodge or parry, however. * Disengage: Now a stun attack and no longer deals damage. Ranks 2-5 have been removed. * Quick Strike, Precision Strike: Increased the Attack Power damage bonus to 50%, up from 25%. * Deadly Strike: Damage increased. * Compound Attack: Damage increased. CABALIST * Shadow's Touch: No longer considers corpses in its area of effect. * Sigil of Power: Now works properly with Obliterate and returns a lot more mana. * Sigil of Woe: Now works properly with Obliterate. * Nebulous Haze: Reduced cast time debuff to 20%. CHAMPION * Two-Handed Specialization: Now gives more contribution per point spent in Champion, capping at 50% instead of 15%. * Disruptive Strike: No longer an attack point consumer that reduces casting time of targets. It now functions as a high-damage single target attack point builder that generates 2 attack points. * Slayer's Bearing: No longer has a negative effect. * Destroyer's Bearing: Enhances the damage of attack point consumers by 50% while active. It no longer has a negative effect. Causes finishers to build an attack point after consuming the available points when triggered. * Deadly Strikes: Enhances damage by 6% per point for all non-finisher Physical attacks. * Mighty Blow, Bladefury, and Cornered Beast: Now update their tooltips when you've spent points in Follow Through. * Mark of Inevitability: Values have been increased. * Mark of Extermination: Now increases the chance of a target to take a critical hit. CHLOROMANCER * Fixed an issue allowing damage from Sacrifice Life: Mana and Sacrifice Life: Damage to trigger healing from Lifegiving Veil. * Clinging Form: The cooldown reduction provided by this ability is now reflected in the Transmogrify tooltip. * Synthesis: Updated description to indicate it can only be used on group or raid members. DOMINATOR * Durable Control: Now only affects the damage thresholds on Transmogrify, Mass Exhaustion, and Disorient when the affected target is above 70% health. * Mana Wrench: Fixed an issue where the effect of this ability was reversed. DRUID * Summon Faerie, Summon Greater Faerie: The Faerie now receives 25% of the owner's spell crit, as well as the owner's full Valor. * Summon Satyr: The Satyr now receives the owner's full Valor. Increased the amount of Attack Power it receives from the owner's Spell Power. Increased amount of Melee Crit received from Spell Crit. * Balm of the Forest: Removed. * Natural Dedication: Now available at 26 points. Increases the damage of all nearby party and raid members by 5%. * Faith in Action: Now available at 0 points. This passive converts Spell Power into Attack Power, Spell Critical into Melee Critical, and Focus into Melee Hit. * Stone Strike: Renamed to Stone Burst: Now a player based AoE unbreakable root. No longer deals damage. * Slothful Spirit: Now increases the enemy's ability cost by 25% - aside from dealing damage - instead of reducing regen rate. * Trickster Spirit: The debuff now reduces Attack Power and Spell Power by a flat value based on rank. * Spiteful Spirit: The debuff now reduces healing taken by 50%. * Combined Effort: Increased duration of the buff to 15 seconds. * Friend of the Weald: Now increases the Attack/Spell Power contribution on the pet's abilities by 10%, plus an additional 10% per point in Druid above 36. * Savage Force: Now increases the damage of Bombard and Eruption of Life by 5-25%. * Fae Hammer: Restores 10% mana per hit and has a 1 minute cooldown.