Alpha 27-11-B 2/21/2011 Welcome to Rift! Please send feedback and bug reports to firstname.lastname@example.org or via the in-game feedback interface. If you experience technical problems with installing or running the game on your computer, please use http://trionworlds.custhelp.com for troubleshooting. POST ANY ALPHA DISCUSSION ON ALPHA FORUMS ONLY. Join us at http://ch1.goodtimes.trionworlds.com/forums/ for alpha discussion. === KNOWN ISSUES === * Raid Rifts have been temporarily disabled while we do final polish passes on these events. GENERAL GAMEPLAY * Racial Abilities now cannot be used in dungeons and raid instances. * CoD Mail now expires and returns to sender after three days. * Mail from 'the system' no longer expires. * Changed the intro movie! RIFTS AND INVASIONS * Colossi will be less 'twitchy' when being attacked by large groups of players. COMBAT * Changing Roles now causes your buffs cast on others in the world to be removed - this addresses some issues where players could buff groups/raids with abilities they then no longer had access to or even a soul equipped for. * Fixed a number of other exploits that allowed certain spell effects to exist on multiple characters at the same time when they shouldn't be. * Fixed an issue where certain mobs were immune to abilities that dealt damage and healed - i.e. Life Leech, Soul Purge. * Critical heals will now show up in the combat log and are a separate type of message from regular combat logged heals. SOULS * PvP Souls: Break Free no longer removes the Exposed debuff. * Clerics: Fixed a bug causing some proc heals to consume effects that modify heals. ASSASSIN * Fixed a bug where the internal cooldown was not working for weapon poisons. * Serrated Blades: Causes the target to bleed for 33-100% of your weapon's damage over 6 seconds, down from 60-180%. Now only triggers from melee weapon critical attacks. It no longer triggers from ranged weapon critical attacks or attacks that require 'Any Weapon' and are not considered melee weapon attacks [Bard damage abilities, Saboteur Charges, Bombs, etc.]. Nightblade ranged attacks are considered melee weapon attacks and can trigger Serrated Blades. * Slip Away: Fixed so that existing DoT effects will cause stealth to break after Slip Away immunity ends. * Serpent Strike: Damage increased. * Advanced Flanking: Changed to increase the critical hit chance of Backstab by 3-6%. Increases the critical hit chance of Assassinate, Jagged Strike, and Paralyzing Strike by 25-50%. * Magnify Pain: Fixed a tooltip error. BEASTMASTER * Pack Mentality: Was set to increase the damage of melee attacks, making it unpredictable in use - has been changed to increase Physical damage attacks. * Diversion Strike: Damage increased, duration of critical hit buff increased, now only affects the Beastmaster and their pet. * Tenacious Strike: Renamed Tenacious Wounds, increases the damage of Bleed effects by 3-6%. * Fight As One: Duration increased to 15 seconds. BLADEDANCER * Vivacity: Now also increases damage of all Bladedancer abilities by 5-10%. CABALIST * Lurking Decay: Should now actually work again. INFILTRATOR [PvP] * Focused Intent: Your attacks have a 10-30% chance to make enemy players vulnerable, increasing their damage taken by 2% for 10 seconds. Stacks up to 10 times. * Against All Odds: Only triggers off of roots/stuns cast by players. Damage reduction only affects damage taken from players. * Ignore Pain: The damage reduction now only reduces damage taken from players. MARKSMAN * Swift Shot: Damage reduced. * Empowered Shot: Damage reduced. * Deadeye Shot: Damage reduced. * Strafe: Damage reduced. * Hasted Shot: Damage reduced. * Marksman's Pedestal: Damage bonus has been increased from 5% to 10%. * Sniper's Pedestal: Damage bonus has been increased from 25% to 30%. NECROMANCER * Fixed a bug where Lich Form didn't end when using Feign Death. NIGHTBLADE * Fixed a bug where the internal cooldown was not working for weapon enchantments. * Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used. PURIFIER * Fiery Blessing: Critical hits now properly reduce the stack. RANGER * Dire Wolf, Blood Raptor: Damage reduced. * Shadow Fire: Damage reduced. * Splinter Shot: Damage reduced. RIFTBLADE * Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly. VOID KNIGHT * Singularity: Tooltip now displays the proper durations for each attack point. * Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals. * Discharge: Now has a 10 second cooldown. * Blood From a Stone: Fixed a bug where this would proc from ranged attacks. ZONES MOONSHADE HIGHLANDS * Death's Embrace: Reduced Gorvaht's damage. * Into Bahralt's Keeping: Completing this quest is no longer a prereq for the Hammerknell Fortress series. STONEFIELD * Rift - Deepstrike Summons: Volcanic Tectonus's "Stoneskin" ability will only give back a maximum of 25% HP per cast. DUNGEONS AND RAIDS * Fixed lock-out collision in Abyssal Precipice. * Added treasure chests to Expert Rifts. CHARMER'S CALDERA * Expert: Jutharin now resets if he exits his encounter space. * Expert: Caelia no longer respawns after being killed. * Standard: Caelia encounter barriers properly despawn after her death. DARKENING DEEPS * Tegenar's Cocoon no longer requires line of sight to the target player. * Expert: Scarn's Searing Heat can no longer be purged. * Expert: Removed chat log spam for Bonehew's minion spawning. PVP/WARFRONTS * If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected. * PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off. ITEMS * Dyes will now properly list as consumables in the Auction House. * Salvaging components properly list as ingredients in the Auction House. GRAPHICS AND AUDIO * Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping! * Swimming vertically will no longer result in wonky camera antics once you reach the surface. * Fixed visual effects not appearing in portraits. UI/SETTINGS * Fixed a bug where non-ability buttons wouldn't load on secondary bars - aka disappearing icon hijinks! * Pet ability buttons are no longer hidden after leveling up. * Increased the font size for stack numbers on the new Class Mechanic UI. * The character inspection window will now update if the player you’re inspecting changes their equipment. * Zone event quests no longer appear in the quest log, only on-screen. * Action bar layouts should now save properly.