[RIFT] Patch Notes - Alpha 27-11-A (02/21/2011)

Discussion in 'Game Discussion' started by Mizou, Feb 22, 2011.

  1. Offline

    Mizou Community Member

    Alpha 27-11-B
    2/21/2011

    Welcome to Rift!
    Please send feedback and bug reports to alpha@riftgame.com or via the in-game feedback interface.
    If you experience technical problems with installing or running the game on your computer, please use http://trionworlds.custhelp.com for troubleshooting.

    POST ANY ALPHA DISCUSSION ON ALPHA FORUMS ONLY. Join us at http://ch1.goodtimes.trionworlds.com/forums/ for alpha discussion.

    === KNOWN ISSUES ===
    * Raid Rifts have been temporarily disabled while we do final polish passes on these events.


    GENERAL GAMEPLAY
    * Racial Abilities now cannot be used in dungeons and raid instances.
    * CoD Mail now expires and returns to sender after three days.
    * Mail from 'the system' no longer expires.
    * Changed the intro movie!


    RIFTS AND INVASIONS
    * Colossi will be less 'twitchy' when being attacked by large groups of players.


    COMBAT
    * Changing Roles now causes your buffs cast on others in the world to be removed - this addresses some issues where players could buff groups/raids with abilities they then no longer had access to or even a soul equipped for.
    * Fixed a number of other exploits that allowed certain spell effects to exist on multiple characters at the same time when they shouldn't be.
    * Fixed an issue where certain mobs were immune to abilities that dealt damage and healed - i.e. Life Leech, Soul Purge.
    * Critical heals will now show up in the combat log and are a separate type of message from regular combat logged heals.


    SOULS
    * PvP Souls: Break Free no longer removes the Exposed debuff.
    * Clerics: Fixed a bug causing some proc heals to consume effects that modify heals.

    ASSASSIN
    * Fixed a bug where the internal cooldown was not working for weapon poisons.
    * Serrated Blades: Causes the target to bleed for 33-100% of your weapon's damage over 6 seconds, down from 60-180%. Now only triggers from melee weapon critical attacks. It no longer triggers from ranged weapon critical attacks or attacks that require 'Any Weapon' and are not considered melee weapon attacks [Bard damage abilities, Saboteur Charges, Bombs, etc.]. Nightblade ranged attacks are considered melee weapon attacks and can trigger Serrated Blades.
    * Slip Away: Fixed so that existing DoT effects will cause stealth to break after Slip Away immunity ends.
    * Serpent Strike: Damage increased.
    * Advanced Flanking: Changed to increase the critical hit chance of Backstab by 3-6%. Increases the critical hit chance of Assassinate, Jagged Strike, and Paralyzing Strike by 25-50%.
    * Magnify Pain: Fixed a tooltip error.

    BEASTMASTER
    * Pack Mentality: Was set to increase the damage of melee attacks, making it unpredictable in use - has been changed to increase Physical damage attacks.
    * Diversion Strike: Damage increased, duration of critical hit buff increased, now only affects the Beastmaster and their pet.
    * Tenacious Strike: Renamed Tenacious Wounds, increases the damage of Bleed effects by 3-6%.
    * Fight As One: Duration increased to 15 seconds.

    BLADEDANCER
    * Vivacity: Now also increases damage of all Bladedancer abilities by 5-10%.

    CABALIST
    * Lurking Decay: Should now actually work again.

    INFILTRATOR [PvP]
    * Focused Intent: Your attacks have a 10-30% chance to make enemy players vulnerable, increasing their damage taken by 2% for 10 seconds. Stacks up to 10 times.
    * Against All Odds: Only triggers off of roots/stuns cast by players. Damage reduction only affects damage taken from players.
    * Ignore Pain: The damage reduction now only reduces damage taken from players.

    MARKSMAN
    * Swift Shot: Damage reduced.
    * Empowered Shot: Damage reduced.
    * Deadeye Shot: Damage reduced.
    * Strafe: Damage reduced.
    * Hasted Shot: Damage reduced.
    * Marksman's Pedestal: Damage bonus has been increased from 5% to 10%.
    * Sniper's Pedestal: Damage bonus has been increased from 25% to 30%.

    NECROMANCER
    * Fixed a bug where Lich Form didn't end when using Feign Death.

    NIGHTBLADE
    * Fixed a bug where the internal cooldown was not working for weapon enchantments.
    * Heat Retention: Fixed so the buff effect is no longer retained when a Finisher ability is used.

    PURIFIER
    * Fiery Blessing: Critical hits now properly reduce the stack.

    RANGER
    * Dire Wolf, Blood Raptor: Damage reduced.
    * Shadow Fire: Damage reduced.
    * Splinter Shot: Damage reduced.

    RIFTBLADE
    * Resolved a problem where instead of Enhanced Burst [from Fiery Burst] granting 30% to elemental damage, it granted 20% to all damage. It now properly enhances elemental damage by 30%. Storm Burst and Earth Burst were working properly.

    VOID KNIGHT
    * Singularity: Tooltip now displays the proper durations for each attack point.
    * Quality Care: Will now not trigger off of every tick of a HoT spell, and will not trigger off of Cleric-procced heals.
    * Discharge: Now has a 10 second cooldown.
    * Blood From a Stone: Fixed a bug where this would proc from ranged attacks.

    ZONES

    MOONSHADE HIGHLANDS
    * Death's Embrace: Reduced Gorvaht's damage.
    * Into Bahralt's Keeping: Completing this quest is no longer a prereq for the Hammerknell Fortress series.

    STONEFIELD
    * Rift - Deepstrike Summons: Volcanic Tectonus's "Stoneskin" ability will only give back a maximum of 25% HP per cast.


    DUNGEONS AND RAIDS
    * Fixed lock-out collision in Abyssal Precipice.
    * Added treasure chests to Expert Rifts.

    CHARMER'S CALDERA
    * Expert: Jutharin now resets if he exits his encounter space.
    * Expert: Caelia no longer respawns after being killed.
    * Standard: Caelia encounter barriers properly despawn after her death.

    DARKENING DEEPS
    * Tegenar's Cocoon no longer requires line of sight to the target player.
    * Expert: Scarn's Searing Heat can no longer be purged.
    * Expert: Removed chat log spam for Bonehew's minion spawning.


    PVP/WARFRONTS
    * If your pet is alive when you die in a Warfront, it will automatically come back when you are resurrected.
    * PvP Flag: If you were in the countdown to remove your PvP flag when you die and respawn, it will continue the countdown from where it left off.


    ITEMS
    * Dyes will now properly list as consumables in the Auction House.
    * Salvaging components properly list as ingredients in the Auction House.


    GRAPHICS AND AUDIO
    * Pressing the jump key (default: space bar) will cause you to swim up. No more underwater jumping!
    * Swimming vertically will no longer result in wonky camera antics once you reach the surface.
    * Fixed visual effects not appearing in portraits.


    UI/SETTINGS
    * Fixed a bug where non-ability buttons wouldn't load on secondary bars - aka disappearing icon hijinks!
    * Pet ability buttons are no longer hidden after leveling up.
    * Increased the font size for stack numbers on the new Class Mechanic UI.
    * The character inspection window will now update if the player you’re inspecting changes their equipment.
    * Zone event quests no longer appear in the quest log, only on-screen.
    * Action bar layouts should now save properly.
  2. Offline

    Akhalur Community Member

    Discharge: Now has a 10 second cooldown. This was expected already.
  3. Offline

    Akhalur Community Member

    CABALIST
    * Lurking Decay: Should now actually work again.

    We couldnt have a chance to try out high level cabalist abilities from B7. Hope everything goes well with release.
  4. Offline

    Mizou Community Member

    voidknights dont get multiple pacts from hots
    discharge 10s

    awesome, they bug fixed the voidknight a few patches ago allready so u cant get multiple pacts from a certain build :)

    they try to fix their shit, unlike others :)
  5. Offline

    Lyantha Community Member

    Defiant Riftblade was bugged with the cooldowns from unrelenting in B7... didn't see a fix for that :confused:
  6. Offline

    Lilith Community Member

    lol at Marksman/Ranger changes :D.

    I am happy they put a cd on Discharge coz it really was OP.
  7. Offline

    Fizzee Veteran BOON

    Still no raid frame locking, expanding and usable in parties though which is all I really care about at this stage :(

    Still time though.
  8. Offline

    Aspira Admin Officer

    Same.
  9. Offline

    Akhalur Community Member

    and still no Portrait features :(
  10. Offline

    Firoz Veteran BOON

    even more damage reduction on marksman, lol.
    Soon we will do less damage than healers. :eek:
  11. Offline

    Mizou Community Member

    erm dude u saw the pedastral increase ? u have no idea how much damage got reduced, maybe its an overall buff, i like QQ
  12. Offline

    Firoz Veteran BOON

    That was no QQ.
    I just think it's funny how they reduce the marksman skills damage every patch.
  13. Offline

    Tvar Veteran BOON

    It's called balancing. ;)
  14. Offline

    Firoz Veteran BOON

    yep, and i didnt play level 50 marksman, so i dont really know yet :D
  15. Offline

    TOMMCAT Veteran BOON

    balacing ? making sabouter and most of the warrior classes OP-ed ?
  16. Offline

    Mizou Community Member

    saboteur is not realy OP

    it takes 6s to do a !! crit !! of 2.5k at lvl 40 -> 2.5k/6s = 416 dps IF crit
    i would say get it to 350 dps ok but OP not by far, OP was the VK bug in beta7 :)

    if i see a sab getting charges on me i mezz him -> los, get my cleric to cure it or simple move back -> make him move to us and ff it down. i would say its tricky to be sab, by far not an OP class tbh.
  17. Offline

    Tvar Veteran BOON

    We can only hope so.
  18. Offline

    Lilith Community Member

    Sab are OP because you don't get any dmg while they are stacking charges to indicate some1 is hitting you and then BAM 3k dmg out of nowhere giving you no time to react and heal up. That's what makes them OP for me. Also I heard that if they mez you with one of the melee soul skills (cant remember the name but it puts you in mez state for 8secs) they can still stack charges and kill you w/o you being able to do anything. So its like he stacks 5 charges then detonate, then he uses his mez skill and stacks the charges again and because you don't get any dmg while he is stacking those charges you can't break free of the CC(unless you have anti CC which breaks mesmerize effect) and the 2nd detonate is most likely lethal to almost every1.
  19. Offline

    Mizou Community Member

    u get a debuff shown very large as soon as the first charge lands - very very easy to see that u get focused by a sab

    anti cc ftw - anytime, anywhere
  20. Offline

    Wonsie Veteran BOON

    I tried playing sab, they are actually quiet weak.

    The first time they can stack the 5 charges really fast and detonate, so you get low hp. But when they are going to stack 5 more charges they will have problem with there energy, so second time will take a lot longer in order to get 5 charges up.

    So if you pay attention to what debuffs you have on you, some classes wouldnt be that powerfull. If people just paid a small bit more attention to what is happening instead of just nukeing it is much easier.

    Riftblade you have to watch debuffs on, sabatour work the same way watch debuffs, Void Knights just dont do spell damage on them and they wont be as powerfull, and so on. I'm guessing there is some mage class with about same effect, but have never read about them.

Share This Page

Facebook: