http://www.torhead.com/skill-calc#101cRzZhZGr0ddrRdhR.1 Been playing with this build for a while now. The point in immortal make it very easy not to run out of rage. The damage output is very nice overall, not simply due to smash. With my current gear (3x champ war leader, 2x champ vidicator armor) I get a ton of surge rating (100%++ for force attacks) which makes even Force scream crit for ~3k. What i find the most usefull about this build is the fact that it is not restricted to 4m range skills. Force Crush, Obliterate are both 10m range skills, AoE snair becomes spamable since it costs nothing and generaly, unless you are unlucky, it is hard to be kited with it. Needless to say I still play with Soresu form at all times. Force scream is for free, Retaliation becomes a 2 rage cost (for when used) and Enrage becomes an Oh-Shi!!!! button. Apart from occasionally using Sundering assault just to build up another 2 rage, I have stopped using Slashes out of necesity, unless everything else is on CD. Saber Throw-Force Charge-Force Crush-Shundering Assault-Smash-Force Scream is a clasic opener that usually deals half of anyones HP in dmg (even tank classes). Force Push, Rince and Repeat. Hutball: Get ball, allow enemy to come close, Chilling Scream-Obliterate, run away with 40% speed buff. Nuff said. Having played with Immortal spec i can say you have about 15% less survivability. The tradeoff is good in my oppinion. I usually get over 150k dmg per match and (depending on the opponents) over 25k defence points. And in case you think that is not any good, plz consider that i have horrible framerate and I am being haunted by the ability lag situation which makes 2/3 smashes i use to miss their intended targets. But thats a game prob, not a build prob. Give this build a try if you haven't, it can be fun. Trust me. ps. Ketz is vengence naab.