Discussion in 'Game Discussion' started by Merketh, Aug 23, 2011.
Today during the big Star Wars: The Old Republic PAX panel, the big reveal was the announcement of open world PvP systems and objectives. While we all knew that some way, some how there would be open world PvP, this was the first time it was addressed by BioWare officially.
You’ll see Gabe talk about Ilum as one of the planets that has world PvP objectives and we get to see a few of them in action.
Wintergrasp in space
(It does look fun though)
Didn't really like the part where he said, if 200 people go up against 100 its obvious 200 will win.
But anyway looks a lot like Aion Sieges right?
Beat me to it again Merketh
It looks good tbh.. but I digress
Omg this game looks so awesome
they showed so much pvp that im almost hyped now
LOL Gear based PvP
Oi me and Tvar enjoy beating up scrubs with our new toys..... bullying scrubs > fair pvp
lol someone got ganked one too many times.
And gear matters in GW2 too otherwise i would not be playing mmo's. Heard fps is a good genre for that kind of pvp
To be fair we're sorta in the position where getting the fat lewts isn't a big deal... Anyway, from what we know of the classes this will be cookie cutter heaven.
Guard on the dps, get grouphealers; Warhammer Online 2.0
This, which is why I will not be buying it.
if you play swtor for the pvp you are mad
swtor is a pve game, single-player preferably.
Fair point, but I prefer not to pay subs for my single player RPGs.
Well I sort of do already pay more than the actual price for some single player RPG's by means of DLC (Fallout 3 and NV have great DLC, DA:O had some as well), I'll play SWTOR so much in a month that the 1 time monthly payment is justified in my eyes. Think I'll end up playing about 250 hrs in a month +/- depending on study, that's a lot more than any regular recent single player RPG will give you. Exceptions are The Elder Scroll games, which are nearly MMO's the way I play them tbh, average around 350+ hrs per game with mods added.
Pvp is just a bonus for me in this game.
If this is the case then you can wave E-sport gaming out the window.
You cant have gear progression in an E-sport game.
So if they are serious about making GW2 into a competetive E-sports game then they must go an alternate route.
I for one hope they give everyone the same gear in PvP.
But to give ppl an incentive just give them the availability to get gloating gear aka fancier looks. So you improve your looks upon PvP rank instead of making your gear better stats wise.
The gear interested people will get something that makes them unique but yet you keep the competetive balance in the game.
Make gear progression a viable way in PvE but scrap it for PvP
Nah dont listen to doodle.
It's there for WvWvW and not there for competetive (IE: Esport pvp).
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