Source Necromancer The Soul Reaping trait line now properly increases maximum Life Force. Ghastly Claws: This skill’s damage has been increased by 10% and updated to indicate the correct life force gained. Reaper’s Touch: This skill applies 4 stacks of vulnerability per hit instead of 3. Mark of Blood: This skill now uses the standard staff scythe cast effects. Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting. Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting. Spinal Shivers: This skill’s casting effects and audio are now consistent with or without the Spiteful Talisman trait. Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered. Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse. Weakening Shroud: This trait now functions underwater. Mark of Evasion: This trait is no longer a blast finisher when the mark is created. Plague Blast: This skill’s casting time has been reduced. Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform. Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion. Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal. Spectral Walk: This skill now sets its underwater slot appropriately on recharge. Corrosive Poison Cloud: This skill’s duration tooltip has been corrected. Frozen Abyss: This skill now lists the vulnerability it applies. Spectral Grasp: This skill’s projectile velocity has been increased by 33%. Lich Form: Leaving this skill now removes stability from the player to make the removal consistent with all other transform elites. Feast: This skill no longer causes damage to the necromancer. Sinking Tomb: This skill now has a correct range of 1200, cannot hit targets above the water, and has to hit the target to cause the sink effect. Vampiric Precision, Vampiric Rituals, and Vampiric: These traits have been updated so that they don’t heal enemies when in lower-level areas. Signet of Spite: This skill’s description now indicates all conditions applied.