SWTORs failure gets close by the day HAHAHAHA Really nice "next Gen" MMO they're developing there. Compare this with the extensive underwater stuff we'll be seeing in GW2, which has effectively already confirmed that we'll have a different skillset for underwater combat Lets look at their arguments.. "Animation" How much of their budget did they spend on animation? Its estimated that the budget for SWTOR is in excess of $200m. They probably spent the entire animation budget on dialogues, that's why running animations are so shit. we've also all seen the laughable lightsaber combat, and having stuff like that be so poor in a STAR WARS GAME is unforgiveable "AI" And they're citing that three-dimensional AI programming is hard? Games have been doing stuff like that since the 90's! Its not as if they're even programming half the crap in the game anyway as they're using a pre-built engine. WoW had 3D AI at launch, on a game engine they built themselves. Also note that the lack of three-dimensional AI combat extends to their space combat, leaving space combat as little more that a rail-shooter minigame. The point is that this is a basic feature, and it's not going to be in game. Even though this particular feature is in pretty much every other game and the best excuse they can provide is "it's hard to implement". The fact that they're implementing advanced VA and Dialog Trees makes it WORSE. YOU DO NOT IMPLEMENT ADVANCED DIALOG TREES BEFORE YOU HAVE BASIC FEATURES. Whats next? No jumping? Anybody who even attempts to defend this really needs help, and I pity anyone who is still holding high hops for SWTOR. I really do.