Jugg love

Discussion in 'Game Discussion' started by Ketz, Jan 12, 2012.

  1. Offline

    Ketz Veteran BOON

    http://www.swtor.com/community/showthread.php?p=1435443#edit1435443

    or if you are too bored to read

    Hi guys,

    There are many different subjects discussed in this thread and I would like to take the opportunity to give you some information on the topics at hand.

    First off, we currently have no indication that any class needs a huge buff. Class balance is defined by the interaction between classes and changes we make to one class will, inevitably, move the balance towards or from other classes. Our data and testing currently indicates that the Juggernaut and Guardian AC could use some buffing up in two areas where we see them underperforming against our expectations.

    Here are some of the things we're planning to roll out in the short term specifically regarding Sith Warriors and Jedi Knights :
    • Mobility/Anti Kiting (PvP) – We agree with the sentiment voiced by the community that some Guardians and Juggernauts have to work harder than other classes to stay within effective combat range, putting them at a disadvantage. We intend to address this in an upcoming patch where, as a first step, Force Push will clear the cooldown of Force Leap, granting for more reliable in combat pursuit capabilities to the Advanced Class. Further changes will be made if necessary.
    • DPS spec survivability (PvP and PvE) – The DPS specs on Guardian and Juggernaut are performing to our expectations when it comes to the ability to create damage, especially of the burst variety. However their survivability is lagging behind our expectations, especially in the later game, and we are going to start addressing that particular issue in an upcoming patch.
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    Gekido Community Member

    Yeah, already noticed that even if I'm only lvl 38. haven't tried pvp yet since i dont want to spoil it for myself, but I was wondering how can my vengeance jagg pvp with that kind of cd timetable, and I might be wrong here, but making force push finish the cd on force leap won't do that much, since force push's range is still not that big, and you still can get kited.
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    Ketz Veteran BOON

    Best would be if Saber Throw reseted the Force leap cooldown but tbh i ll take the current change happily.
    Veng Jugg's btw Geki are way too gear dependant so don't loose hope yet.

    I am also a bit glad about this change cause we still are nowhere near to being described as op.
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    Tvar Veteran BOON

    Ah so the class balance "tweaks" begin, as the community whines on and the devs have to follow... The amount of QQ will just grow and become deliciously entertaining. News at 11!
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    Fizzee Veteran BOON

    Not completely broken either.
    1 class will always be better than the rest,
    1 class worse.
    As long as the difference is not overwhelming it's ok.

    I foresee a WoW style OTT buff nerf cycle.
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    Ketz Veteran BOON

    I don't believe they ever intended to follow a different path than that tbh.
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    Xom Veteran BOON

    Here's me hoping they'll look into specific WZ class balance (read: Huttball) a bit. Or rather: drop ball whenever any leap/sprint/pull/otherwise cross huge distance in small amount of time ability is used (same as vanish).

    Otherwise, the above-mentioned (well-needed!) buffs will just make Huttball an even worse place for me to be.
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    Tent Community Member

    Goodie, more leaping with the ball after I push people off the top.
    I like.

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