Discussion in 'Guild Wars 2' started by Alaraum, Feb 28, 2013.
Mhh, passive abilities huh ? do more siege damage seems OP keeps are going to fall faster
About eliminating the culling, i have to see this with my own eyes to believe it
Pfft it's all about the 'Take less seige damage' we have that nothing can stop us ^_^
I'm gonna laugh my ass off if they remove culling by limiting wvw maps to 50 players per side
You will now see every character within range of you.
Uhmmm, modification in the range?
Don't know what to say about that. For players it may even out between "more siege damage done" hitting you with your "less siege damage taken", but your siege in front of the door won't get the less-damage buff so the silly arrowcarts behind doors and such will break your siege easier, which kinda' sux (especially if you'll be up against ze french)
Comon people must have know it would prob be stuff like short buffs to siege, maybe even make door invul for 5s or something
so big patch in March for WvW, is in fact a lot of fuzz about nothing. I hope they get rid of the culling, big question mark.
This actually has me interested, the lack of real WvW progression was my biggest problem with the game at release
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