Saw this on the GW2 forums and had a read and does make you think
A lot of what he says is so true, my first mmo was Lineage 2, there was barely 40 quests and after 2 years I was lvl 62 of 75, you could spend months in one area and the only instance on the map was a 100+ man raid boss's cave. The crafting, you had to gather all the mats, like 1000s for one weapon, one race and class had gather skills, and only one race and class could craft! no one else, you had to work together, there were basically no drops make it of buy shit gear from NPC's and best of all no Action House, players set up shop or you traded in chat.... sounds shit? Played it for 2 years and loved it, still my fondest mmo.
After that was WoW, vanilla, while every mmoer worth their salt will claimed to have farmed 40 man Naxx I think they claimed as little as 10% of wow players actually even raided in the place let alone cleared it. TBC, took us something like 270 raids and 12 months to farm Black Temple and it was epic.
Since that point not a single MMO including WoWs expansions has came close to holding my attention or giving me enough content or challenge to let me play it for 12 months, infact Aion is the only one that really lasted much more than 6 months.
So maybe this dude is right and hitting it right on the head maybe the old mmo genre that we knew and loved is gone and no one can really blame the companies either these games cost vast amounts of money and take years to make they are here to make money.
Which game to design? A game that keeps the hardcore happy for a year and puts off a couple of million players who can't keep up or a game that attracts a few million players but loses a few hundred thousand "hardcore" players?
If I was investing I'd pick the second and lawl at the forum whining from my yacht, another Martini anyone?