Guild Wars 2 Development Update by Jon Peters

Discussion in 'Guild Wars 2' started by Merketh, Nov 4, 2011.

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    Merketh The MerkBot

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    Specter Veteran BOON

    And it's time to change my pants, cause i just pissed myself out of happiness :p
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    Katiechops Guild Master

    I hope they make them significant enough to make a difference or people will just not use them imo.
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    Feidan Community Member

    They still haven't addressed the bug where you through money at the screen and nothing happens.
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    adagio Moderator

    They still haven't addressed the bug where it isn't out yet!!
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    Specter Veteran BOON

    Being significant is indeed important, but more important than that is being usable. If they make a good interface to support the combo system, then people will use them, even if the benefits aren't thaaaaat gamebreaking...\

    I dunno if you guys that havent played GW1 noticed the tab-targeting system, but its a very subtle thing that makes a LOT of difference in the gameplay.
    For example:
    Aion tab-targetting is so weird that it almost looks like it's random.
    Guildwars tab-targetting follows a specific order and remembers that order, so you can use shift-tab to go back to previous targets, and so on. Even if they change positions. This had a huge impact when playing mesmer or ranger for example, where you had to tab to monks to place a diversion and then go back to the previous target and continue shutting him down.
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    Feidan Community Member

    Can you set a 2nd focus target in GW2 right now? Also I remember minion apocalypse in random arenas being more of a hindrance to targeting then anything else, one annoying month :cold:
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    Hasky Community Member

    i also hope for the 2nd target.... btw ... combos sounds like magika ...ahaha
    what if bad combos make the group explode ?! ?lol wuold be awesome ! ahahah

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