Dayz Update 1.7.6

Discussion in 'Game Discussion' started by TOMMCAT, Feb 25, 2013.

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    TOMMCAT Veteran BOON

    New patch for dayz :

    Community Change log:

    * [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level.
    * [NEW] - Added new sfx for chopping wood.
    * [NEW] - Started Update for Cherno intro. (map intro)
    * [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time.
    * [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s)
    * [NEW] - Crossbow Quiver added - 6 arrow mag size.
    * [NEW] - WoodenArrow added 6 arrows can be turned into a quiver.
    * [NEW] - WoodenArrow can be picked up after use.
    * [NEW] - 20% of breaking WoodenArrow when firing it.
    * [NEW] - Crowbar now attaches to toolbelt.
    * [NEW] - Added Anti teleport script. Reported to server's RPT log

    * [NEW] - New models by JoeysLucky22:
    - (Soda) Long's Island Iced Tea (Clayton, moderator)
    - (Soda) Dr. Wasteland (Dr. wasteland, legend)
    - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail, moderator)
    - (Soda) LVG Root Beer (LVG, moderator)
    - (Soda) Mountain Green
    - (Soda) mZLY yZLY (mZLY, moderator)
    - (Soda) R4Z0R soda (R4Z0R, moderator)
    - (Soda) Smasht (Smasht, moderator)
    - (Beer) Rabbitman (Rabbitman, moderator)
    - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy)
    - (Can) Chef Boneboy Ravioli (Boneboys)
    - (Can) Curgon's Chicken Noodle Soup (Curgon)
    - (Can) Demon Groves Green Beans (DemonGroover)
    - (Can) FraggleOs (Fraggle)
    - (Can) Griff Black Beans (Griff)
    - (Can) Herpy Dooves Canned Muffins (DerpyHooves)
    - (Can) Orlok Mixed Fruit (orlok)
    - (Can) Powell's New England Clam Chowder (Powell)
    - (Can) Unlabeled Can
    - (Can) Tyler's Kidney Beans
    - (Can) Conrad's Whole Kernel Corn

    * [NEW] - New models by Elvaron:
    - New melee weapon: Machete - (Farm - Hunting)
    - New Food: Pack of pistachios
    - New Food: MRE military rations (Military Loot)
    - New junk loot
    - Model for Compass instead of green pouch in loot pile
    - 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets)
    - New models and textures for FoodBaconRaw and FoodBaconCooked.
    - Model and textures for Quiver.

    * [UPDATED] - BoltsSteel replaced with WoodenArrows.
    * [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables
    * [UPDATED] - loot weighted array generation fixed.
    * [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count)
    * [UPDATED] - Player range on logout to 6 meters. (30 Sec count)
    * [UPDATED] - Max Range of targats 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range).
    * [UPDATED] - AI behavour updated to try making them zigzag less.
    * [UPDATED] - Added push bikes to the zeds pull from vehilce list.
    * [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up)
    * [UPDATED] - Zeds Targets array modified
    * [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now))
    * [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max.
    * [UPDATED] - Added some czech language
    * [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters.
    * [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one.
    * [UPDATED] - Updated Infection to cough, shake camera and loose blood.
    * [UPDATED] - Updated russian string tables.
    * [UPDATED] - Backpack Spawns should now see higher grade backpacks more.
    * [UPDATED] - Deer stands has it's own loot table (Hunting).

    * [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius
    * [FIXED] - CookedBeef StringTables now added.
    * [FIXED] - Spanish, French StringTables updated.
    * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers.
    * [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought)
    * [FIXED] - Updated refuel to attract zeds. (3-6 Meters)
    * [FIXED] - EH's updated to work with bettleye filters.
    * [FIXED] - Ammo counts now fixed on dc.
    * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player))
    * [FIXED] - Fixed some base class's for vehicles reporting issues with crew
    * [FIXED] - You can now logout with a broke leg.
    * [FIXED] - Temperature icon should not disappear anymore.
    * [FIXED] - Humanity should now work increase again.
    * [FIXED] - Chemlights and flares now work again.
    * [FIXED] - time is now set on startup.
    * [FIXED] - Hatchet and crowbar don't require reload anymore.
    * [FIXED] - Hatchet and crowbar no longer overwrite each other.
    * [FIXED] - Explot when converting Mags into other mags (Example - DMR to M24 then back)
    * [FIXED] - Blood particles not shown for player.
    * [FIXED] - Hide body animation not shown for player.

    Combat Roll
    * [Fixed] - No longer posiable to combat roll with broken leg
    * [Fixed] - Added 4 sec delay to multiple rolls.
    * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on)
    * [Fixed] - No longer combat roll in buildings.

    * [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro)
    * [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc)
    * [REMOVED] - BearTrap Due to issues with the trap still staying active after removal.
    * [REMOVED] - Removed DZ_Patrol_Pack_EP1 from loot tables. Due to us no longer planing to remove backpacks from new spawns.
    * [REMOVED] - Rmoved all chance based systems for sight and sound from zeds they will now only agro if in view or your makeing noise. Should allow more freedom to move.

    * [NOT FIXED] - Zombies attacking tho objects (This wont be anything we can fix without a massive fps cost).

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