New patch for dayz : Community Change log: * [NEW] - Added a 2 minute delay to new zeds spawning once MaxLocal zeds fall's below the acceptable level. * [NEW] - Added new sfx for chopping wood. * [NEW] - Started Update for Cherno intro. (map intro) * [NEW] - Zed attraction, this will draw zeds to loiter closer to players over time. * [NEW] - BAF_L85A2_RIS_SUSAT - (Heilcrash - HeliCrash_No50s) * [NEW] - Crossbow Quiver added - 6 arrow mag size. * [NEW] - WoodenArrow added 6 arrows can be turned into a quiver. * [NEW] - WoodenArrow can be picked up after use. * [NEW] - 20% of breaking WoodenArrow when firing it. * [NEW] - Crowbar now attaches to toolbelt. * [NEW] - Added Anti teleport script. Reported to server's RPT log * [NEW] - New models by JoeysLucky22: - (Soda) Long's Island Iced Tea (Clayton, moderator) - (Soda) Dr. Wasteland (Dr. wasteland, legend) - (Soda) Mikhail Made Lemonade (-=PA=-Mikhail, moderator) - (Soda) LVG Root Beer (LVG, moderator) - (Soda) Mountain Green - (Soda) mZLY yZLY (mZLY, moderator) - (Soda) R4Z0R soda (R4Z0R, moderator) - (Soda) Smasht (Smasht, moderator) - (Beer) Rabbitman (Rabbitman, moderator) - (Can) Bad Guy's Ubiquitous Peaches (UbiquitousBadGuy) - (Can) Chef Boneboy Ravioli (Boneboys) - (Can) Curgon's Chicken Noodle Soup (Curgon) - (Can) Demon Groves Green Beans (DemonGroover) - (Can) FraggleOs (Fraggle) - (Can) Griff Black Beans (Griff) - (Can) Herpy Dooves Canned Muffins (DerpyHooves) - (Can) Orlok Mixed Fruit (orlok) - (Can) Powell's New England Clam Chowder (Powell) - (Can) Unlabeled Can - (Can) Tyler's Kidney Beans - (Can) Conrad's Whole Kernel Corn * [NEW] - New models by Elvaron: - New melee weapon: Machete - (Farm - Hunting) - New Food: Pack of pistachios - New Food: MRE military rations (Military Loot) - New junk loot - Model for Compass instead of green pouch in loot pile - 2rnd shells for pellet and slugshot shotgun ammunition (no more 8 bullets shown on ground when it's actually 2 bullets) - New models and textures for FoodBaconRaw and FoodBaconCooked. - Model and textures for Quiver. * [UPDATED] - BoltsSteel replaced with WoodenArrows. * [UPDATED] - BAF_L85A2_RIS_Holo Removed from crash site's added to Military tables * [UPDATED] - loot weighted array generation fixed. * [UPDATED] - Updated logout system to check radius of zeds from 50 meters to 35 meters (30 sec count) * [UPDATED] - Player range on logout to 6 meters. (30 Sec count) * [UPDATED] - Max Range of targats 120 meters down from 300 meters. (this should help long range agro, This is zeds max target range). * [UPDATED] - AI behavour updated to try making them zigzag less. * [UPDATED] - Added push bikes to the zeds pull from vehilce list. * [UPDATED] - Epeen key moved to Custom Controls - Use action key 20 (No default key needs setting up) * [UPDATED] - Zeds Targets array modified * [UPDATED] - Weapon fire sounds divided by 2 (This will help us settle zeds hearing a little more) (107_DZ Zed pull range 450 meters / 2 = 225 meters (capped 120 meters aboue for now)) * [UPDATED] - Max local zeds per client now fixed at 40 zeds, Global at 40 +10 foreach player within 400 meters and total 500 zeds max. * [UPDATED] - Added some czech language * [UPDATED] - Updated zed attraction to dead players from 50 meters to 20 meters. * [UPDATED] - Players will now drop empty cans after consumption to nearest lootpile or creates new one. * [UPDATED] - Updated Infection to cough, shake camera and loose blood. * [UPDATED] - Updated russian string tables. * [UPDATED] - Backpack Spawns should now see higher grade backpacks more. * [UPDATED] - Deer stands has it's own loot table (Hunting). * [FIXED] - Zeds talk, lowed to 80 meters down from 200 meters this will stop any zeds targeting for sight/noise outside of this radius * [FIXED] - CookedBeef StringTables now added. * [FIXED] - Spanish, French StringTables updated. * [FIXED] - logout timers updated from sleep 3 to sleep 1 this should now fix long logout timers. * [FIXED] - Zeds should no longer walk though all objects. (Some objects can still be walked thought) * [FIXED] - Updated refuel to attract zeds. (3-6 Meters) * [FIXED] - EH's updated to work with bettleye filters. * [FIXED] - Ammo counts now fixed on dc. * [FIXED] - Zeds will no longer magically hit players just becuase there within 3 meters. ( Zeds can no longer dmg without running the attack animations. (running into zeds will no longer dmg the player)) * [FIXED] - Fixed some base class's for vehicles reporting issues with crew * [FIXED] - You can now logout with a broke leg. * [FIXED] - Temperature icon should not disappear anymore. * [FIXED] - Humanity should now work increase again. * [FIXED] - Chemlights and flares now work again. * [FIXED] - time is now set on startup. * [FIXED] - Hatchet and crowbar don't require reload anymore. * [FIXED] - Hatchet and crowbar no longer overwrite each other. * [FIXED] - Explot when converting Mags into other mags (Example - DMR to M24 then back) * [FIXED] - Blood particles not shown for player. * [FIXED] - Hide body animation not shown for player. Combat Roll * [Fixed] - No longer posiable to combat roll with broken leg * [Fixed] - Added 4 sec delay to multiple rolls. * [Fixed] - No longer possible to combat roll over player created objects (tents, sandbags so on) * [Fixed] - No longer combat roll in buildings. * [REMOVED] - Chase combat logging systems removed. (Removed due to ealry warning of agro) * [REMOVED] - Debriefing window has started to be cleaned up. (blank box on dc) * [REMOVED] - BearTrap Due to issues with the trap still staying active after removal. * [REMOVED] - Removed DZ_Patrol_Pack_EP1 from loot tables. Due to us no longer planing to remove backpacks from new spawns. * [REMOVED] - Rmoved all chance based systems for sight and sound from zeds they will now only agro if in view or your makeing noise. Should allow more freedom to move. * [NOT FIXED] - Zombies attacking tho objects (This wont be anything we can fix without a massive fps cost).