[BlizzCon] Starcraft 2

Discussion in 'Game Discussion' started by Merketh, Oct 21, 2011.

  1. Offline

    Merketh The MerkBot

  2. Offline

    Aspira Admin Officer

    This must be fake right ? As there is supposed to be one new unit per faction, not three for Terran ?
  3. Offline

    F U R I E Veteran BOON

    Not fake, here is zerg and protoss

    [IMG]

    [IMG]
  4. Offline

    Aspira Admin Officer

    So its 3 new units per faction but only one new multiplayer unit per faction then ?
  5. Offline

    Xom Veteran BOON

    Hrm overseer gone according to JP on stream? Guess we'll see some replacements on the others too?
  6. Offline

    Aspira Admin Officer

    Shanto was telling me that there was discussion about removing the marauder!?!?!?!? I hope not tbh!!! :help:
  7. Offline

    Aspira Admin Officer

    Full details on unit changes/additions in Heart Of The Swarm.

    Protoss
    Upon analyzing data from their most recent battles, the protoss have identified a few areas of improvement that would help them maximize effectiveness against their enemies. Based on their findings, the protoss have augmented their arsenal with a second psionic unit, a new way to counter flocks of Mutalisks, and a new form of enemy harassment.

    Tempest
    Description: The tempest is a new capital ship that deals massive area-of-effect damage to air units. It also has a standard ground attack, but its chief role is to help gain air superiority.

    Oracle
    Description: The Oracle is a psionic warship, built from a Stargate, that uses several unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants vision of a targeted enemy building, allowing the protoss to see which units or technologies are being researched. Rounding out its kit is Phase Shift, which phases a target building, preventing it from being attacked, using its abilities, or granting technology. Not only can structures like missile turrets be prevented from attacking, but using this ability on a zerg Spire would block the production of Mutalisks, Corruptors, and air upgrades.

    Replicant
    Description: Replicants have one ability: to transform itself into any non-massive unit. They're expensive, so cloning a Zergling would not be very cost effective, but transforming into a specialized unit like a Raven, Infestor, or Siege Tank could open up interesting strategic options for the protoss.

    New Abilities
    A new ability called Arc Shield has also been added to the nexus -- this ability will temporarily add additional shield and building armor, as well as a weapon very similar to a photon cannon. The weapon does the same amount of damage as a regular photon cannon but only damages light units. This ability will help the protoss buy time to defend in the case of an unexpected drop from an enemy. Another ability, Mass Recall, has also been added to the nexus, which allows protoss players to teleport armies from out in the field back to the nexus. The recalled units are stunned for a few seconds when recalled.

    Retired Units
    As we add units to the multiplayer game, sometimes it’s necessary to remove units or alter others’ abilities to maintain game balance and eliminate redundancy. In the current design of Heart of the Swarm, the protoss are not able to deploy Motherships and Carriers, though these and other units that don’t exist in Heart of the Swarm multiplayer will still be available in Wings of Liberty multiplayer and the solo campaign.

    Terran
    The resourceful terrans have also been improving their technology to better survive their battles in the Koprulu sector.

    Shredder
    Description: The Shredder is a new unit built from the Factory that allows the terran player to control the battlefield. In its mobile form, the Shredder has no attack -- but when set to stationary mode, it channels area-effect damage to both the air and ground. If a friendly unit enters the range of the Shredder, the weapon shuts off.

    Warhound
    Description: The Warhound is a small, walking ground mech that wields an effective anti-air weapon with splash damage, much like the Thor from Wings of Liberty. The difference is that the Warhound is smaller and much more nimble, though it gives up some range on its anti-air missiles in exchange for this mobility. The Warhound also wields a small ground attack weapon that does additional damage to mechanical units, making it particularly well suited to taking out enemy Siege Tanks -- though it's not particularly effective against non-mechanical units.

    Thor (Modified)
    Description: While it was always quite effective against ground and air, one of the biggest problems with the Thor has been that it’s too big and bulky to move around well... so the terrans decided to made it even bigger. In Heart of the Swarm multiplayer, terran players will be limited to having only one Thor at a time, but this new behemoth hits even harder with its regular ground weapons and can absorb a tremendous amount of damage. The terrans have also swapped out the Thor's anti-air weapons for a bombardment ability that does a huge amount of damage to a wide swath of ground. The Thor will need time to set up its bombardment cannons, as well as time to repack them after an attack, much like a Siege Tank. Of course, fielding such a powerful weapon requires a hefty investment in technology, so both an Armory and a Fusion Core will be required before a Thor can be built.

    New Abilities
    The Hellion has been upgraded to a transforming unit similar to the Viking. When transformed into its new battle mode, the Hellion will gain in hit points and get a stronger flame attack that covers a short arc in front of it. This makes the Hellion more effective in late-game fights against large clusters of light units such as Zealots. The Ghost’s Cloak ability has also been modified -- it will no longer be a toggled effect. Instead, there will be a one-time energy cost to activate Cloak for a specific time duration. Energy regeneration will continue while cloaked, and Ghosts can re-cloak while nuking without interrupting the call-down. The Battlecruiser will gain a speed-boost ability called Redline Reactor, which is governed by a cooldown. And finally, the Reaper no longer has a special building attack, but instead has a passive health-regeneration that allows it to recharge hit points quickly when out of combat.

    Zerg
    The zerg continue to evolve and adapt to changing environments, particularly the dangers they face on the battlefield. New creatures will help the zerg stage more effective sieges and add unique enemy-manipulating abilities to their arsenal.

    Viper
    Description: The Viper is a new flying unit with three unique abilities. Blinding Cloud temporarily reduces the attack range of all ground units inside the cloud to melee range, and prevents energy-based abilities from being used. Abduct allows the Viper to physically pull a unit to the Viper’s location. Finally, the Viper has a one-time ability called Ocular Parasite, which allows it to detach its eye stalk and meld it onto any friendly, non-massive unit, turning that unit into a detector.

    Swarm Host
    Description: The Swarm Host is a slow-moving ground unit that has no standard attack. When burrowed, the Swarm Host spawns a continuous stream of slow-moving melee units called Locusts that can be used to lay siege and pressure entrenched enemy positions.

    New Abilities
    The Corruptor's Corruption ability has been replaced by a new ability called Siphon that allows Corruptors to target buildings and slowly damage them. This damage is converted into resources for the zerg at the same time. Ultralisks have a new Burrow Charge skill that lets them dive underground and instantly surface at a target, allowing them to initiate the fight faster on a crowded battlefield. Finally, the Baneling has evolved tunneling claws similar to the Roach, which allows them to move while burrowed -- this new evolution will mean other races will need to be even more wary about hidden drops and making sure to have detectors with their army. Finally, the Hydralisk has a new upgrade that allows them to move faster while not on creep.

    Retired Units
    The Overseer has been cut; its detection ability has been replaced by the Viper and its Ocular Parasite.
  8. Offline

    Tal The Architect

    Burrowed moving banelings :D
  9. Online

    Feidan Community Member

    A protoss overseer, zerg raven, thor becomes another hero unit soon nerfed to oblivion like mothership. I also hope bliz will finally move hydras to T1. Having no early game anti-air unit is suffering.
  10. Offline

    Tendo Community Member

    Did they mention anything about the expansion(s)?
  11. Offline

    F U R I E Veteran BOON

  12. Offline

    Verin Community Member

    Not to mention burrowing charging ultralisk and the defiler cloud being back. Ye I have a feeling beta is slightly zerg favoured.
    Oh and lurker is back \o/
  13. Offline

    Aspira Admin Officer

    Lower bracket finals in 39mins.
    NesTea beat MVP to go to the Grand finals and MVP will play the winner of Sen vs. Naniwa to see who plays NesTea in the grand finals. Unfortunately there is only one stream at Blizzcon and they only seem to show one match up an hour, so even though Sen vs. Naniwa is on right now, the stream is currently showing SC2 trivia instead of the game. T_T
  14. Offline

    F U R I E Veteran BOON

    Word is this Blizzcon is the worst organized SC2 tourney of the past year. I pity who payed for it :(
  15. Offline

    Aspira Admin Officer

    I am so glad I changed my mind and didn't pay in the end as even if you did pay, you would get to see no additional matches over the free stream users. So few games have been cast though, it is quite disappointing since you have so many good casters attending.
  16. Offline

    Aspira Admin Officer

    Uhm, the final game of the Blizzcon invitational finals..... most epic game of Starcraft 2 ever ?
    I honestly believe that MVP and NesTea must have agreed to just put on a show because that game was just far to epic to have been real. I just honestly think they must have split the prize money between them and just put on the best show they could. Either way, what an amazing final game. GSL was amazing too. What an epic weekend of Starcraft 2.
  17. Offline

    Tendo Community Member

    Oh seems I missed something :(
  18. Offline

    Felby Community Member

    yeah they casted way less games then last time

    and yeah I totally agree, they must've said something borehand and just played epicly
  19. Offline

    Tendo Community Member

    Are they re-streaming the match or uploaded already somewhere?
  20. Offline

    Aspira Admin Officer

    They are all free to watch if you have a battle.net account. I say "all", very few games were actually cast, it was quite poor. The finals are worth watching, especially the last game where the only reasonable explanation to what happened was, they just built stuff and dicked about for the the crowds enjoyment. It was brilliant to watch.

    More than likely they will be up on youtube soon though if you don't have a battle.net account, then again, who doesn't have a battle.net account!!!

Share This Page

Facebook: