Asura: The Ultimate Hammer Warrior Guide

Discussion in 'Guild Wars 2' started by Kisiek, Jan 21, 2013.

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  1. Offline

    Kisiek Community Member

    Hello,
    for some time i was testing hammer warrior builds (items, runes, sigils and traits). In this thread ill be talking about a build i consider best for me on all calls and some modifications. I hope that it will be helpful to others.

    First of all i would like to show you my build and than talk about it and some modifications.

    Items:

    Armour: i use full Invaders set with Superior Rune of the Soldier (i tested 3 or 4 other runes but those i consider best)
    Weapons: i use 4 weapons. Invaders Hammer with Superior Sigil of Bloodlust and when i have all stacks i change it to Valkyrie Pearl Crusher with Superior Sigil of Blood i tryed also the Superior Sigil of Restoration and its also v.good and doesnt matter which one you will pick (in small fights life steal seams to be more usefull). Other 2 weapons are a sword and a warhorn. Those are not very important weapons because you wont use them often to do dmg so i dont have sigils in them. I use Invaders Warhorn and Knight's Sword (have to change that sword to Valkyrie). Remember that if you are forced to swap weapons in fights sword is still a good dmg source and the burst skill is imba.
    Trinkets: I have full Berserkers and almost full Invaders (without amulet (and i wont buy it)). Using those depends on the situation we are in. For example if we fight in open field i use full berserkers but when we fight in a keep where there are defenders, siege weapons and we fight on the battlements and other tight spots i use 2 or 3 and sometimes even 4 invader trinkets for some extra survivability.

    Traits:

    As you see im using 0/10/30/30/0 build.

    Tactics:
    For the fist big trait i use Empower which gives me 2% more dmg for each boon. I can activate might, swiftness, retaliation, fury, vigor and stability. So its 6 boons = 12% more dmg. Considering that you have 5-9 boons on you during the fight its really worth it.
    Second big trait is Shrug It Off. Its not a typical pick for shout build. I consider Shrug It Off better than Lung Capacity because:
    - i dont have to click Shake It Off every time its of CD :nerrrr: (its automaticly used nearly every 30 sec)
    - shouts have short CD so those few seconds i gain on Lung Capacity are not gamechanging
    - i can still have 3 shouts and 1 more utility skill (there are few skills which can have a big impact in the fight)
    But still takeing Lung Capacity is a v.good modification for that build and it depends on your play style.
    third big trait is Vigorous Shouts and i thing it doesnt need any explanation.
    Deffense:
    Embrace the Pain helps you gain that adrenaline and allows you to use your burst skill every time its off CD.
    Last Stand is a gr8 trait but sometimes when we fight in smaller group i got pulled, pushed and thrown around (its another + for the Shrug It Off trait because i can take additional skill that can give me stability) but it happened only about 4 times to me.
    Spiked Armour is a trait i considered worse than Defy Pain but since i have multiple possibilities of healing and some more HP and Armour i can use that one and it really deals quite a big amount of dmg overaly.
    Arms:
    Heaving a nice amount of crit chance allows you to increase the amount of dmg you deal by having a 33% chance of inflicting bleed, vulnerability.
    Strength:
    For a long time i used Death from Above. Im really a fan of that trait and im struggling what do pick despite giving 10 points in Arms i consider better.

    Utilities:

    For healing i use Healing Surge because of the amount of heal it does and a possibility of getting 10 additional adrenaline.
    Signet of Rage dont need any explanation.
    As im on a shout build im using 3 shouts (1 from trait) and 1 racial asura skill Pain Inverter. I cant express how good this skill is despite the 3/4s cast time it deals high dmg and gives you retaliation (i wanted to give the exact numbers but i dont remember:nerrrr:).
    There are few skills which are very useful and can be used:
    -Endure Pain - allows you to do careless jumps into enemy zerg as a front man.
    -Signet of Fury - really useful and good skill. Allows you to start a fight with the burst skill. This skill can have a big influence on the fights.
    -Stomp - really good CC skill and it seams its working on more than 5 foes (but im not sure about that)

    Food:
    Food im useing is Omnomberry Ghosts and Master Maintenance Oil for getting as much crit chance as i can for the life steal and dmg. Recently im using Skale Venom.

    Summary:

    My build is a combination of a tank / CC / DPS. Multiple possibilities of healing (shouts, regen and life steal) allows you to take a lot of dmg. Despite being tanky high crits and other dmg dealing possibilities (bleed, confusion, retaliation) allows me to do "Tons Of Damage":rofl:.

    Stats:

    Ok less talking more facts.
    Ill be showing pairs of SS showing my stats with different combination of trinkets and hammers


    Invaders hammer and invaders trinkets with 25 stacks of power

    inv-inv.jpg

    the same but with food

    inv-inv.jpg



    Invaders hammer and berserker trinkets with 25 stacks of power

    inv-bres.jpg

    the same but with food

    inv-ber.jpg



    Valkyrie hammer and berserker trinkets with 25 stacks of power

    val-bers.jpg

    the same but with food

    val-ber.jpg



    Invaders hammer and invaders trinkets with 25 stacks of power

    inv-inv.jpg

    the same but with food

    inv-inv.jpg


    Ok some may think that stats more less are similar and going more tanky will be better... but NO! 2,8k armour and 26,7k HP is all you need! When we move properly like a ball despite im in the front (well just behind KC :nerrrr:(however it sounds)) i dont fall lower than 40% HP and im able to heal it up fast.
    If you like to play more tanky its ok but you need to understand that i have 2 life steals on a crit and the difference between 42% and 52% is very much visible and ill be healing my self loads more and the dmg is lot higher.

    Yea dmg... someone can say that on invaders hammer and berserkers trinkets i have more power than on valkyrie hammer and berserkers trinkets so basicly i should do more dmg with invader hammer and have more armour... hmm... hmm... lets count...:smoke:

    WARNING!: If you cant stand math do not open that spoiler!



    I dont remember when i counted it and why but i did and want to share it. This is just a raw calculations with buffs and food but without the % increased dmg from boons you have on you.

    How to count dmg from a crit hit?
    Crit hit = base dmg * (1+(0,5+(crit dmg / 100)) * (crit chance / 100)

    But whats base dmg?
    base dmg = ((weapon dmg + power) * skill) / enemy armour

    *weapon dmg is random from 985-1111 on hammer. For counting i used max value.
    **skill dmg is based on your stats so it changes with your stats

    I counted the dmg on 2 types of enemies:
    A: 2600 armour
    B: 3100 armour

    and for 4 set ups:
    1: valkyrie weapon + full berserker trinkets
    2: invaders weapon + berserkers trinkets with 1 invader ring
    3: invader weapon + invader trinkets with 1 berserkers neck
    4: invader weapon + full berserkers trinkets

    outcome:

    Przechwytywanie.JPG



    So we can see that the dmg difference is not that much and 2,9 armour sounds better than 2,8k.:eek:
    And at that moment i thought i need to buy another invaders hammer or... make a legendary... (im accepting donations :p)

    If you have any question about that thread pm me ill try to answer.
    I hope that some of you will find that thread useful.

    *EDIT*

    Ok so few things turned out:
    Weapons:
    #1. double invader hammer turned out to be a better choice than invader + valkyrie
    #2. secondary weapons are invaders sword and invaders warhorn with Superior Sigil of Stamina (ty Duglas for that one) and Superior Sigil of Restoration
    Traits:
    #3. If 2 sec stun every 10 seconds is not enough CC for you you can exchange "Empowerd" trait with "Leg Specialist" in Tactics tree but have in mind that you will lose even about 500+ dmg per hit
  2. Offline

    Undeadmonkey Veteran BOON

    I had a quick skim i would seem you only have 1 shout that would be any use for healing so why not switch Vigorous shouts for Quick breathng for teh Condition to boon buffs which would compliment your empowered trait, but maybe i missed something
  3. Offline

    Kisiek Community Member

    yea your missing something
  4. Offline

    Undeadmonkey Veteran BOON

    k 3 shouts ^_^
    But maybe stick superior rune of hydromancy on your warhorn or sword, so when you use earthshaker to stun ppl infront of the melee train you can switch to s/w so no-one can get away and then take any debuffs off yourself and convert them into buffs ^_^ Could work :)
  5. Offline

    Kisiek Community Member

    whats the range on it? it could be good for disengaging but not quite useful in fight because you wonna stay as much as possible on you hammer. Dont forget that swaping weapons has quite a long cd.
  6. Offline

    Undeadmonkey Veteran BOON

    Remember you have a big train behind you and your not the only one with a hammer if they can kite the train, then there not gonna die :)
  7. Offline

    Kisiek Community Member

    I dont get it. Hammer is not only burst skill. It has also an aoe cripple and other skills. If you jump in front of a train and stun foes for 2 sec they should be dead before they come out of stun and yea im not the only one with a hammer so even if ppl wont be hitting the "death zone" (in front of the train) there will always be someone with a hammer who can stun for another 2 sec.
    I dont see how it suppose to work? You want me to jump stun cripple and insta swap weapon for chill?... So they wont run 2 far away in stun?:smoke:
    Or you want me to stun cripple and w8 2 sec to applay chill to them or i should leave chill on the end of aoe cripple (7sec duration).:slug:
    Is it really that important for me to have that chill? hmm... hmm...
    Yea i think im good with cripple.
    There are more useful runes like inflicting bleed on crit, flame or lightning blast for aoe dmg, gain health on killing a foe, remove condition on a crit (<--cool). hmm if ill get some gold ill try to get those runes (gain health on killing and remove condition on crit) and stick it to s/w.
    Damn i need to control my expenses if i wonna get that legendary
  8. Offline

    Pauleh Veteran BOON

    I'm not sure the 10 points in Arms are worth it too much at least with the traits you chose, the crit it provides is decent but the bleed damage you get from 5 points will be a bit pointless with 0 condition damage (but thats fine cause its on the way to getting the 10 point trait). But as hammers are slow and the trait is very RNG i don't think Rending strikes is worth it as by the time you've proc'd a 2nd vulnerability the first would have worn off or be very close to wearing off, that trait shines alot more in the hands of a warrior wielding an axe or some other glass cannon build. There is only 2 real viable options i can see and thats either Unsuspecting Foe for 50% crit chance after you've used the burst skill and have someone stunned, would only effect 1 weapon swing regardless but as you can use the burst skill every 10 seconds its more reliable and predictable than Rending Strikes, Furious strikes looks decent too for more uptime on the Fury boon which would give more damage via Empowered and could give you almost 100% uptime on fury as well (you should have might and swiftness on 100% uptime via war horn, signet of rage and For great justice already). You technically have 49 out of 60 seconds of Fury at the moment, but Furious Reaction could potentially make that 100% uptime.

    With you using the burst skill a lot i guess, the heal you use won't always be at level 3 effectiveness would it? I read somewhere it used to first give you the adren then heal but that was bugged and it will now heal you first for the current amount of adren you have and then will have the adrenaline effect afterwards (tho that would be quite pointless if you already we're at full). If you always make sure you have full adrenaline when using it then its fine and you should always get that pretty high burst heal, if not then it might be better to trade it out for 1 of the other 2.
  9. Offline

    Kisiek Community Member

    Whell tbh the 10 points are quite tricky and i really dont know where to put them. I was running with Unsuspecting Foe for some time but i dont know how it works because i didnt see any difference when i had it and when i didnt.
    Those 10 points gives you 100 condition dmg so it improves dmg of my sword when i have to swap + increases the amount of bleed i can stack on a target. Yea i know that its not much but all the dmg just adds up. The big trait is not really for me. When we move like a ball many times im hitting a target 1-2 times and run further. If i proc the vulnerability from trait and skale venom that target will get increased dmg from all the ppl in train. If you have few ppl in raid using that you would be able to stack nice amount of vulnerability.
    Healing surge is the biggest heal even if you dont have adrenaline. If you dont have adrenaline it heal you stage one heal that is higher than other heals. And tbh the adrenaline loads so fast that basicly every time you will want to use heal youll have 20 adrenaline. When i saw how fast it loads i considered berserkers power trait :)
    but dont get me wrong berserkers power is not worth it.

    Oh almost forgot. despite you dont have 100% fury time you dont really need more. Especially in all call where you get fury from other ppl.
  10. Offline

    Pauleh Veteran BOON

    Yeah i don't think taking any of the passive dmg or crit increases that increase with adren level is worth it if you are frequently using the burst skill, more for useless bursts like greatsword where you are just better not bothering.

    And its fine not having 100% uptime on some boons, but it is kinda cool to be able to say you can, like some cheap cheesy chat up line such as "hey baby wanna come back to mine i can keep up the fury, might and swiftness all night long!" lol ^_^

    Fair point on the heal, everyone has their own preference. I wouldn't have suggested Mending as i think you already have enough condition removal with Soldier Runes bonus and Shrug it off, so that would just leave Healing Signet which i like for the passive (its average at best but i still like it) regen.
  11. Offline

    Kisiek Community Member

    :love:
  12. Offline

    Kisiek Community Member

    Today i tested some norn food that more and more ppl are using in wvw. Basicly its a poop on a boot. All those blessings adds 6 points to your stats except the toughness (that one has no efect and gives nothing).:alien:


    norn food.jpg


    no norn food.jpg


    BTW when i compare my stats now with those i had before the patch i noticed im missing some power:eek:


    no norn food.jpg


    val-ber.jpg


    dunno how it happened. Any one has the same issue? Or maby im just missing something.
  13. Offline

    Mantle Veteran BOON

    Damn your character is fugly!
  14. Offline

    Kisiek Community Member

    you hate me because im beautifull;)

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